Junior Member
Join Date: Apr 2011
Posts: 17
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#51 |
Junior Member
Join Date: Apr 2006
Posts: 6
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Quote:
Further to my above post does anybody know if their is a solution to the problem as its frustrating not being able to load the programme Thanks |
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#52 |
Junior Member
Join Date: Apr 2011
Posts: 17
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#53 |
Senior Member
Join Date: Oct 2010
Location: Under a different rock
Posts: 120
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Ironfists don't seem to be stopping characters from using two handed magic weapons, nor double weapons.
It is late and I'm tired and can't be bothered looking up the rules, but it doesn't look right? |
#54 |
Senior Member
Join Date: Apr 2008
Posts: 278
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Definitely not right, what with ironfists being an Ogre item...
Click here to get 2.25GB of DropBox cloud storage free! I've always wondered about the first person that saw a lobster and said, "You know what? I'm going to eat that." |
#55 |
Senior Member
Join Date: Oct 2010
Location: Under a different rock
Posts: 120
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#56 |
Junior Member
Join Date: Apr 2006
Posts: 6
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#57 |
Junior Member
Join Date: Mar 2012
Posts: 2
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If you use the necromacer as hero/general, adding speels from the lore of vampires results in a 15 reduction of figure point cost for all spells i.e cost of hero 120 - 15 = 105
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#58 |
Senior Member
Volunteer Data File Author
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I have no idea what may be causing this. I've tried to replicate your error but it works fine, even installing on another machine.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
#59 |
Junior Member
Join Date: Apr 2006
Posts: 6
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#60 |
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