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salcor
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Old December 29th, 2017, 08:59 PM
FatherMorpheous,

The CS gear has not been added in yet, but I can work on it over the week.

Salcor
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FatherMorpheus
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Old December 30th, 2017, 01:01 AM
Is there a way I can assist with data entry?
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TCArknight
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Old December 30th, 2017, 11:08 AM
Quote:
Originally Posted by salcor View Post
FatherMorpheous,

The CS gear has not been added in yet, but I can work on it over the week.

Salcor
Sounds good.

Quote:
Originally Posted by FatherMorpheus View Post
Is there a way I can assist with data entry?
Sure, What do you feel comfortable with? Easiest might be going thorugh the gear and anything other than the CS Stuff you see missing, add it? Then can send me the file or post it here?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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FatherMorpheus
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Old December 30th, 2017, 07:06 PM
I think I'm figuring out how the Editor is working. If I was to go through and add a few CS items, then someone could verify that I'm doing it correctly? I could save it as a Rifts_FM_Work.dat or something?

Would that work?
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TCArknight
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Old December 30th, 2017, 10:22 PM
Sure.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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salcor
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Old December 31st, 2017, 07:22 AM
So I was looking at the body armor section, and does anyone have any suggestions for how to set up the minimum strength required for body armor? Weapons have a section for it, but armor does not.

Salcor
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TCArknight
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Old December 31st, 2017, 08:56 AM
Quote:
Originally Posted by FatherMorpheus View Post
I think I'm figuring out how the Editor is working. If I was to go through and add a few CS items, then someone could verify that I'm doing it correctly? I could save it as a Rifts_FM_Work.dat or something?

Would that work?
I tried to respond to your PM, but you’re set to not receive any. Send anything to TN_Clegg AT lycos DOT com. Also, let me know how you want to be credited in the files.

Quote:
Originally Posted by salcor View Post
So I was looking at the body armor section, and does anyone have any suggestions for how to set up the minimum strength required for body armor? Weapons have a section for it, but armor does not.

Salcor
Im away from my laptop at the moment... is it a field or a tag for Weapons? If a field, does Armor have the same field?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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FatherMorpheus
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Old December 31st, 2017, 09:58 AM
Quote:
Originally Posted by salcor View Post
So I was looking at the body armor section, and does anyone have any suggestions for how to set up the minimum strength required for body armor? Weapons have a section for it, but armor does not.

Salcor

Add a Field under the Fields button on the right side.
Use the variable defStrReq
Use 1/2 of the die value for the minimum strength.
For example d8 would be 4, d10 would be 5
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FatherMorpheus
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Old December 31st, 2017, 10:00 AM
Quote:
Originally Posted by TCArknight View Post
I tried to respond to your PM, but you’re set to not receive any. Send anything to TN_Clegg AT lycos DOT com. Also, let me know how you want to be credited in the files.
Opps! OK, will do.

If you have a moment try to send me a PM again, so I can see if I fixed that setting.
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FatherMorpheus
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Old December 31st, 2017, 10:02 AM
Interesting thing I noticed, for some reason the Cybernetics Modifications for Armor and Toughness don't seem to add to the base attributes.

I've been trying to figure out how to add Armor to the Armor Plate and Toughness to the Reinforced Frame. Unfortunately, I'm failing at it.

Update. I think I figured it out.

For Armor Plating I added this as an Eval Script, Pre-Traits
herofield[acDefHead].value += 4
herofield[acDefArms].value += 4
herofield[acDefLegs].value += 4
herofield[acDefTorso].value += 4

For Reinforced Frame, I added this as an Eval Script, Pre-Traits
perform #traitadjust[trTough,+,2,"Reinforced Frame"]

I, also noticed that the M.D.C. Armor which I think is being used for the Cyborg base armor, needed to have Toughness added to it. As well as, "Stacks on Top of Regular Armor" flipped on.
I added this to Eval Script, Pre-Traits to add the Toughness.
if (field[grIsEquip].value <> 0) then
perform #traitadjust[trTough,+,3,"Borg Body"]
endif

Did this do it correctly?

Last edited by FatherMorpheus; December 31st, 2017 at 06:47 PM. Reason: Figured out a few of the code quirks. I hope.
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