Senior Member
Join Date: Sep 2009
Posts: 173
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TCArknight,
Sweet. Sorry I am a weak code monkey. for the #traitcreation I am assuming a eval script pre-trait 5000 priority? As to the armor I am doing it in the powered armor section, however when I am testing it is doing some weird things. So I have added the toughness, which does apply when you select the power armor. The armor defense values, and the strength modifications add automatically. And the Strength increases the characters existing strength instead of replacing it. Salcor Last edited by salcor; December 10th, 2017 at 07:08 PM. |
#171 |
Senior Member
Join Date: Sep 2009
Posts: 173
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OK next question, the Traitcreation works, however when I un select the glitter boy the strength attribute returns to d4. How do I correct that?
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#173 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I just asked that myself.
Updated GitHub with Cyber-Knight, Glitter Boy Frameworks; New Expression Helper Component, Dynamic Tables on Racial/Framework tabs for Edge/Hindrance/other selection (DogBoy, Grackle Tooth use Racial tab selections, Cyber-Knight uses Framework table for selection of Combat Edges). Working on - |
#174 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Another question. What portal IDs target the race drop-down menu?
Salcor |
#175 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I’m at work, and don’t have access, but I believe I have it as raChsTbl1 and the chooser on the framework tab as fraChsTbl1. That help?
Working on - |
#176 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Cool,
I am at work as well. I am thinking of tackling the Dragon. Salcor |
#177 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Sounds good. Juicer is next in line for me, and then down the line.
Working on - |
#178 |
Senior Member
Join Date: Sep 2009
Posts: 173
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I have a few things to finish up on the burster later.
Salcor |
#179 |
Senior Member
Join Date: Sep 2009
Posts: 173
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So I have a question. I have been brainstorming a way to fix the dual arcane background issue with the Mystic and the Dragon without changing the way the background hard coding works. So I was thinking to copy how the core book does superpowers. Add all of the psioncs that the Mystic has access to as skills. In the Framework abilities your create the drop down that allows you to select your appropriate skills. Now I don't know if this is possible, but you make their skill die equal to the psionics skill die.
Thoughts? Salcor |
#180 |
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