Junior Member
Join Date: Feb 2015
Posts: 3
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Hello everyone!
I started working with Deus Vult datafiles, and I am wondering what is the best approach to model arbitrary point costs. Units consist of stands and the cost value can not be computed, eg: unit size cost 2 150 4 220 6 330 Ideas? I am totally new to army builder datafile creation and just managed to pull of some basic stuff using example datafiles. Not the most intuitive ux I must say |
#1 |
Senior Member
Join Date: May 2012
Posts: 206
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You can use script in the postscript section of the unit to reflect the unit count, check this then set a @unit cost, i.e.
var standsCnt as number standsCnt = count[model] if (standsCnt = 2) then @unit = 150 endif if (standsCnt = 3) then @unit = 220 endif AB creator is hard when starting off but that is more due to the sheer variety of what you can do with AB, this does make it harder to learn but in the longer term when you get more and more used to it and work through the AB kit pdf then you will get to use more of the power AB has The other thing is look through the hints and tips section in AB kit and also dig through the range of data files that are out there for ideas on how to manage things My own Warlord Games gallery and the home of the Warlord Games datafiles: http://www.facebook.com/ABDataFileWarlordGames |
#2 |
Junior Member
Join Date: Feb 2015
Posts: 3
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Awesome! Thanks, I will try that.
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#3 |
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