Junior Member
Join Date: Jun 2014
Posts: 3
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If i have a fanged falchion and i add furious to it, how would i go about doing that in hero labs?
thanks |
#1 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,086
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They can't be modified with Hero Lab like a standard weapon. With specific items, you can only add other properties through the editor. You would have to make a copy of the item, then add your additional powers and save that version.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#2 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Quote:
Is my approach invalid, or could it work? Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
This does not exist. If it did, then we'd be able to implement the Paladin's Divine Weapon ability, with the option to choose powers and choose the weapon to assign them to. |
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#4 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Well crud. So how would one go about adding magic weapon properties like furious or wounding?
Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#5 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
Copy the original weapon, then presumably bootstrap the additional weapon property to the new item? Having it built-in would make Divine Amor and Divine Weapon for Warpriests work better too. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#6 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Thank you sir, I will give that a try.
Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#7 |
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