Senior Member
Join Date: Jun 2007
Location: Queensland, Australia
Posts: 195
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Thanks Shadow, I didn't buy it anyway as I knew what LWD was selling.
When the full version is out, then I'll be ready to buy. Edit: And yes, I think LWD has great refund policies etc. I'm not faulting their business practices at all here. |
#51 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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If you think $20 is too much, wait until you see the price when they *do* have a license for the full core content. I'm not a developer, so much of the arguments about the amount of work that goes into the tool are lost on me. Given what you can get for the other systems for the same price, the SRD package certainly doesn't seem like a great deal. At the same time, I am absolutely certain that no DnD 5e content will seem like a great deal in comparison to other systems. Look at the pricing for 5e content for Fantasy Grounds.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#52 |
Member
Join Date: Feb 2013
Posts: 67
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If you're using Feats, they have actually supplied 2 feats for you - Grappler and Custom, which can be changed however you want. The Custom feat won't do code, however, so the effects would need to be tracked manually, or via adjustments.
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#53 |
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#54 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Isn't that the point of this model though...
You only need to pay your $20 and have a little bit of patience... Community packs fill the gaps meaning you don't have to add anything yourself if you don't want to enabling you to create characters with all the options you expect. |
#55 |
Senior Member
Join Date: May 2013
Location: Grand Forks ND
Posts: 130
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They say a fool and his money are soon parted so who is the more foolish the man with patience or the man who gives in to his need for instant gratification
lets do the math real quick Ultimate license for fantasy grounds 149 Players handbook material 49.99 monster manual material 49.99 250 ish dollars to make characters and have monsters Vs 20 dollars and a little patience to let the community get stuff in order Seems like a no brainer to me |
#56 |
Senior Member
Join Date: Aug 2012
Location: Burbank, CA
Posts: 121
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Quote:
Look, the reality is, I would pay again for a Players Handbook to have the materials added to Hero Lab. I did it for Pathfinder and many others did too. I don't mind paying for what I want. I just don't see the need to buy a software package that is not made for managing just to manage my characters. So I will pass on Fantasy Grounds and wait for something to break here. |
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#57 |
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#58 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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5 more feat mechanics and this whole discussion will be void.
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#59 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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OK, folks. It's time for the snarkiness to end. Everything is a choice and a value judgement, and everyone has a different valuation of whether the way things work for Hero Lab is "worth it" to them. It is WHOLLY INAPPROPRIATE to proclaim someone else's value judgement as "wrong". So those comments need to stop NOW.
Our options are limited by the rules of the SRD. We've done our best to communicate that to everyone, but some people don't understand all the factors at play here - and don't want to. They just want something that works out of the box, which is not something we can offer. For those folks, we just hand them their money back, but some people just want something we can't offer and feel like complaining that we can't. That's just life in real world and business. But that does NOT give anyone the right to claim that people with that viewpoint are somehow "wrong" for having it. So both sides of this argument get to stop now. I'm officially closing this thread, since the title itself is nothing more than bait for an argument that doesn't yield anything constructive. Thanks, Rob |
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