Junior Member
Join Date: Mar 2012
Posts: 16
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Is there a reason that the Combat Medic archetype fails validation?
I have Run & Gun, Run Faster, and Street Grimoire, so it should be loading right. Yet it still has the following validation exceptions. Quote:
Should just tell my game master it's cool, and hope they go along? |
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#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Check for a version on the shadowrun forums. The examples in the book tend to be off (for example the Technomancer has a Complex Form from 4th Edition).
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In the years I've been adding game systems to Hero Lab, I have never seen all the sample characters in any RPG book I've worked on be completely rules-accurate, and I'm sorry to say that Catalyst is not good at following their own rules when making sample characters.
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#3 |
Member
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Its been mentioned before on the SR forums that some of the archetypes do fail validation
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#4 |
Junior Member
Join Date: Mar 2012
Posts: 16
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Ah, good to know.
thanks. |
#5 |
Junior Member
Join Date: Nov 2014
Posts: 16
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Since the archetype comes straight after the chapter on alternative creation methods there's a good chance that the Combat Medic was not built using the Priority system. We need to see how it works out under Sum-to-Ten, Life Module or Point-Buy before discounting it completely.
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#6 |
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