Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The positioning fix was a very subtle thing.
Old: Code:
~if the height the tables exceeds the available space, we need to divvy ~up that space between the tables if (portal[oArmor].height + portal[oWeapon].height + portal[oMagicArmr].height + portal[oMagicWeap].height > remain) then ~if the armor table is less than half the space, limit the weapon table ~to whatever space is leftover if (portal[oArmor].height + portal[oMagicArmr].height < remain / 2) then portal[oMagicWeap].height = remain - portal[oArmor].height + portal[oMagicArmr].height portal[oWeapon].height = remain - portal[oArmor].height + portal[oMagicArmr].height + portal[oMagicWeap].height ~if the weapon table is less than half the space, limit the armor table ~to whatever space is leftover elseif (portal[oWeapon].height + portal[oMagicWeap].height < remain / 2) then portal[oMagicArmr].height = remain - portal[oWeapon].height + portal[oMagicWeap].height portal[oArmor].height = remain - portal[oWeapon].height + portal[oMagicWeap].height + portal[oMagicArmr].height ~otherwise, both tables are larger than half the space, so we need to limit ~the height of both of them ~NOTE! If we just divide the remaining amount by two and set both tables to ~that height, we could end up with both tables being truncated by more than ~a half item, with the combined height being a full item short of taking up ~the full space. So we have to set the height of one table to half the ~remaining space, then subtract that table's final height from our remaining ~space, and finally set that as the height for the second table. else portal[oMagicWeap].height = minimum(portal[oMagicWeap].height,remain / 2) portal[oWeapon].height = (remain / 2) - portal[oMagicWeap].height portal[oMagicArmr].height = remain - (portal[oWeapon].height + portal[oMagicWeap].height) portal[oArmor].height = (remain / 2) - portal[oMagicArmr].height endif endif Code:
~if the height the tables exceeds the available space, we need to divvy ~up that space between the tables if (portal[oArmor].height + portal[oWeapon].height + portal[oMagicArmr].height + portal[oMagicWeap].height > remain) then ~if the armor table is less than half the space, limit the weapon table ~to whatever space is leftover if (portal[oArmor].height + portal[oMagicArmr].height < remain / 2) then portal[oMagicWeap].height = remain - portal[oArmor].height - portal[oMagicArmr].height portal[oWeapon].height = remain - portal[oArmor].height - portal[oMagicArmr].height - portal[oMagicWeap].height ~if the weapon table is less than half the space, limit the armor table ~to whatever space is leftover elseif (portal[oWeapon].height + portal[oMagicWeap].height < remain / 2) then portal[oMagicArmr].height = remain - portal[oWeapon].height - portal[oMagicWeap].height portal[oArmor].height = remain - portal[oWeapon].height - portal[oMagicWeap].height - portal[oMagicArmr].height ~otherwise, both tables are larger than half the space, so we need to limit ~the height of both of them ~NOTE! If we just divide the remaining amount by two and set both tables to ~that height, we could end up with both tables being truncated by more than ~a half item, with the combined height being a full item short of taking up ~the full space. So we have to set the height of one table to half the ~remaining space, then subtract that table's final height from our remaining ~space, and finally set that as the height for the second table. else portal[oMagicWeap].height = minimum(portal[oMagicWeap].height,remain / 2) portal[oWeapon].height = (remain / 2) - portal[oMagicWeap].height portal[oMagicArmr].height = remain - (portal[oWeapon].height - portal[oMagicWeap].height) portal[oArmor].height = (remain / 2) - portal[oMagicArmr].height endif endif |
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