Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Data Files > Warhammer Fantasy 8th Ed.

Notices

Closed Thread
 
Thread Tools Display Modes
gkgnight
Senior Member
 
Join Date: Jun 2010
Posts: 133

Old May 2nd, 2011, 11:38 AM
Quote:
Originally Posted by Grey Seer View Post
Are you suggesting that if you have more than one Vermin Lord, only one of them has a Doom Glaive?
No, simply that since you cannot have duplicate magic items unless specifically stated otherwise and since the glaive is a magic item unless it specifically states you may haev more than one then you may only have a single vermin lord

- acording to the rules as written.
gkgnight is offline   #81
Yobtar
Senior Member
 
Join Date: Mar 2009
Posts: 243

Old May 2nd, 2011, 05:52 PM
Quote:
Originally Posted by gkgnight View Post
No, simply that since you cannot have duplicate magic items unless specifically stated otherwise and since the glaive is a magic item unless it specifically states you may haev more than one then you may only have a single vermin lord

- acording to the rules as written.
What he said.

The unique rules for magic items dictate how many Verminlords you can bring. Until it is FAQ'd or the subject of an errata the AB file is correct.
Yobtar is offline   #82
UltraPrime
Senior Member
Volunteer Data File Author
 
Join Date: Oct 2008
Location: Bristol, UK
Posts: 483
Send a message via MSN to UltraPrime

Old May 3rd, 2011, 01:56 AM
After far too many bank holidays for my liking, involving 'family stuff', I find I have time to get back to work! I shall keep you updated...
UltraPrime is offline   #83
Grey Seer
Junior Member
 
Join Date: Mar 2011
Posts: 9

Old May 3rd, 2011, 07:34 AM
Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
Grey Seer is offline   #84
UltraPrime
Senior Member
Volunteer Data File Author
 
Join Date: Oct 2008
Location: Bristol, UK
Posts: 483
Send a message via MSN to UltraPrime

Old May 3rd, 2011, 11:10 AM
Quote:
Originally Posted by Grey Seer View Post
Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
Not following this one...
UltraPrime is offline   #85
Yobtar
Senior Member
 
Join Date: Mar 2009
Posts: 243

Old May 3rd, 2011, 06:10 PM
Quote:
Originally Posted by Grey Seer View Post
Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
It is a usage conflict which should be generated on the printout of the roster.
The usage conflict appears when you equip a character with a weapon/shield/item that conflicts with another item. FOR EXAMPLE: a character equipped with a shield and a halberd gets the x next to his entry since you cannot use a shield and a halberd together in combat because the halberd requires 2 hands to use. You can use the shield for saves against shooting attacks until you reach hand to hand.

It is included more as a heads-up reminder rather than a rule violation.
In the case of the master moulder it appears because both the things catcher and the great weapon options require 2 hands to use and hence the whip causes an issue.

Last edited by Yobtar; May 3rd, 2011 at 06:12 PM.
Yobtar is offline   #86
gkgnight
Senior Member
 
Join Date: Jun 2010
Posts: 133

Old May 4th, 2011, 02:45 AM
Ultra I was wondering if any headway was made for the magic armor stacking with mundane armor (the issue of lets say heavy armor 5+ save and magical heavy armor 5+ save giving a save of 2+ instead of 'ignoring' mundane armor)?
gkgnight is offline   #87
wobblefoot
Junior Member
 
Join Date: Apr 2011
Posts: 4

Old May 4th, 2011, 03:00 AM
Still having problems with dwarf slayers. AB has minimum unit size as 10 when it should be 5. Anyone else have this problem?
wobblefoot is offline   #88
UltraPrime
Senior Member
Volunteer Data File Author
 
Join Date: Oct 2008
Location: Bristol, UK
Posts: 483
Send a message via MSN to UltraPrime

Old May 4th, 2011, 03:14 AM
Quote:
Originally Posted by gkgnight View Post
Ultra I was wondering if any headway was made for the magic armor stacking with mundane armor (the issue of lets say heavy armor 5+ save and magical heavy armor 5+ save giving a save of 2+ instead of 'ignoring' mundane armor)?
Thought I had dealt with that - where is it still occurring?

Quote:
Originally Posted by wobblefoot View Post
Still having problems with dwarf slayers. AB has minimum unit size as 10 when it should be 5. Anyone else have this problem?
An override in wrong place - sorted for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
UltraPrime is offline   #89
gkgnight
Senior Member
 
Join Date: Jun 2010
Posts: 133

Old May 4th, 2011, 11:34 AM
my apologies wheni checked i jsut saw the save calculate wrong - i dind't notice the error flags or the big red text.
gkgnight is offline   #90
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:08 AM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.