Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game

Notices

Reply
 
Thread Tools Display Modes
thistledown
Member
 
Join Date: Jun 2012
Posts: 58

Old April 11th, 2018, 01:57 PM
There's one for a Wyrmling Nightmare Dragon too.
thistledown is offline   #1551 Reply With Quote
Minous
Senior Member
 
Join Date: May 2015
Posts: 785

Old April 26th, 2018, 03:38 PM
Shadow: Noticed a bug with your "Ranger: Favored Enemy" adjustment and the Ilsurian Archer archetype. Specifically Vicious Aim and Favored enemy are stacking, instead of taking the full favored enemy. You end up with 1.5 x Favored Enemy

FYI:
Vicious Aim = 1/2 Favored highest favored enemy to all foes
Minous is offline   #1552 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 26th, 2018, 03:51 PM
Quote:
Originally Posted by thistledown View Post
There's a chronicle that allows a Soulbound Doll as a familiar. Could something be added to the community pack that adds that to the list of available familiars in HL?
Hmmm

Quote:
Originally Posted by thistledown View Post
There's one for a Wyrmling Nightmare Dragon too.
Maybe... Will take a look....

Quote:
Originally Posted by Minous View Post
Shadow: Noticed a bug with your "Ranger: Favored Enemy" adjustment and the Ilsurian Archer archetype. Specifically Vicious Aim and Favored enemy are stacking, instead of taking the full favored enemy. You end up with 1.5 x Favored Enemy

FYI:
Vicious Aim = 1/2 Favored highest favored enemy to all foes
Will take a look but this is a very weird case...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is online now   #1553 Reply With Quote
Minous
Senior Member
 
Join Date: May 2015
Posts: 785

Old April 26th, 2018, 03:55 PM
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
Minous is offline   #1554 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 26th, 2018, 04:00 PM
Quote:
Originally Posted by Minous View Post
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
Well yeah if I put in "very" specific logic I can of course fix it. But I hate doing that as it means EVERY time a "unique" situation comes up I have update code and add "special" logic. Such stuff eats up lots of time. Guess that was more my point than it couldn't be done.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is online now   #1555 Reply With Quote
Minous
Senior Member
 
Join Date: May 2015
Posts: 785

Old April 26th, 2018, 05:27 PM
I just took a look at LW's code, they actually check for the adjustment in the ability, not the reverse.

Code:
      ~look for copies of the favored enemy adjustment
      foreach pick in hero from BaseInPlay where "thingid.pFavorEnem"
        ~if we find one, and it's active, we exit this script, and don't add our attack and damage bonuses
        doneif (eachpick.field[pIsOn].value <> 0)
        nexteach
Ill see if they can check for the community pack version too, unless you know of an easy way to make your adjustment look like thingid.pFavorEnem
Minous is offline   #1556 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 26th, 2018, 06:19 PM
Quote:
Originally Posted by Minous View Post
unless you know of an easy way to make your adjustment look like thingid.pFavorEnem
Actually I can do that pretty easily. Thanks for checking! I will make that change for next release.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is online now   #1557 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 27th, 2018, 09:41 AM
xxxxxxxxxx

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; April 27th, 2018 at 09:59 AM.
ShadowChemosh is online now   #1558 Reply With Quote
ErinRigh
Senior Member
 
Join Date: Oct 2016
Posts: 621

Old April 30th, 2018, 10:49 PM
Hey SC the Vitalist Life Leech is calculating its Drain Health ability incorrectly. It is supposed to be twice class level + WIS modifier, but it is calculating at level + WIS Modifier
ErinRigh is offline   #1559 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 1st, 2018, 10:33 AM
Quote:
Originally Posted by ErinRigh View Post
Hey SC the Vitalist Life Leech is calculating its Drain Health ability incorrectly. It is supposed to be twice class level + WIS modifier, but it is calculating at level + WIS Modifier
Thanks for the bug report.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is online now   #1560 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:04 PM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.