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TheMaskedFerret
Senior Member
 
Join Date: Apr 2011
Location: Https://tmf.space
Posts: 390

Old December 20th, 2018, 06:41 AM
Changes:

Return of the Runelords
Pathfinder Adventure Path #133: Secrets of Roderic's Cove
Familiar: The cyphergull is legal for play.

Pathfinder Adventure Path #134: It Came from Hollow Mountain
Equipment: Oozeclot unguent is legal for play. Obedience: The obedience in this book is legal for play. Spells: The moonrise arrow spell is legal for play. Misc.: The variant spellcasting options and customized summon list for worshippers of Ashava are legal for play.

Pathfinder Adventure Path #135: Runeplague
Material from this book is not legal for play.

Pathfinder Adventure Path #136: Temple of the Peacock Spirit
Equipment: The shadow stylus is legal for play.

Pathfinder Adventure Path #137: City Outside of Time
Material from this book is not legal for play.

Pathfinder Campaign Setting: Construct Handbook **
Archetypes: The archetypes in the book are legal for play. The clocksmith gains Spell Focus as a bonus feat in place of the Craft Construct ability. Equipment: The equipment and magic items in this book are legal for play except automaton core, golem manuals, and suppression gem. Familiar: The familiar automaton is legal for play. Misc.: The construct modifications and construct crafting are not legal for play.

Pathfinder Campaign Setting: Faiths of Golarion
Feats: The feat in this book is legal for play. Gods: The deities in this book are legal for play. Obediences: The obediences in this book are legal for play. Gruhastha’s second exalted boon grants the constant benefits of comprehend languages instead of the listed benefit. A PC who has the fortune’s favored trait or similar character option that increases the luck bonus granted by effects may replace those character options at no cost upon gaining either the fortunate spells or fortune’s child boon of Chaldira Zuzaristan. Misc.: The variant spellcasting options and paladin codes in this book are legal for play.

Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast
Material in this book is not legal for play.

Pathfinder Player Companion: Heroes of the Fringe **
Alternate Racial Traits: The alternate racial traits in this book are legal for play except danger detection, evader, Mordant envoy, sahuagin song, stoic defender, thinblood resistance. Dwarves selecting iron citizen must also replace the hardy racial trait with the craftsman alternate racial traitARG. Archetypes: The archetypes in the book are legal for play except calamity caller, gunpowder bombardier, and warrior poet. A First World caller cannot apply the erratic time planar trait with the warp reality ability. Equipment: The equipment and magic items in this book are legal for play except the dwarven heavy pelletbow and dwarven light pelletbow. Feats: The feats in this book are legal for play except Blood Frenzy Assault, Blood Frenzy Strike, Blood Frenzy Style, Dawn’s Blessing, Greater Cloud Invocation, Pinch Time, Precipice Strike, Sense Allies, and Strength in Defeat. Spells: The spells in this book are legal for play. Traits: The traits in this book are legal for play except Observant Archer. Misc.: The bardic masterpieces, equipment tricks, hexes, phantom emotional focus, psychic discipline, ninja tricks, and order in this book are legal for play except hymn of sacred lands and wildsoul aria.

Pathfinder Player Companion: Plane-Hopper's Handbook **
Alternate Racial Traits: The alternative racial traits in this book are legal for play except eternal smith and uncanny aura. A ganzi may select any of the legal oddities in place of the quibble racial ability. A ganzi may also pay 2 Prestige Points between adventures to replace their oddity with another legal oddity. Archetypes: The archetypes and companion archetypes in the book are legal for play. Equipment: The equipment and magic items in this book are legal for play except planar carriage. Favored Class Bonuses: The favored class bonuses in this book are legal for play. Feats: The feats in this book are legal for play except Cosmic Gate, Dreamwalker, Ephemeral Tread, Improved Stellar Wanderer, Practiced Dreamer, Stellar Wanderer, and Waking Dream. When selecting an outsider for the Planar Mentor feat, you must choose an outsider whose alignment is within one step of your own. Replace the Scribe Scroll prerequisite of Scribe Spell Equation and Spell Praxis with “any feat that lists aphorite as a prerequisite.” When purchasing a scroll, an aphorite with the Scribe Spell Equation feat can have that scroll scribed into their crystalline dust, which reduces the scroll’s price to 50% the market price; the aphorite is still limited to a number of spells stored in this way as noted in the feat. A Duskwalker can only gain one origin feat. Spells: The spells in this book are legal for play. The aasimar and tiefling spells are available only to PCs of those respective races. Traits: The traits in this book are legal for play except well-provisioned adventuter. Misc.: The arcanist exploits, eidolon subtypes, and wild talents in this book are legal for play. To select a storykin eidolon, the player must possess a Harrow Deck or Deluxe Harrow Deck.

Pathfinder Roleplaying Game: Planar Adventures**
Archetypes: The archetypes in the book are legal for play except Azatariel, Dreamthief, and Progenitor. An idealist must select a plane for which the planar bond ability lists the three granted spells. Equipment: The equipment and magic items in this book are legal for play except anointed holy symbol, gug hide, soultether ring, and metamagic rods of Authoritative Spell and Stygian Spell. Feats: The feats in this book are legal for play except Authoritative Spell, Channel Deific Essence, Healer’s Hands, Primal Bloom, Stygian Spell, and Tempting Bargain. To qualify to take the Planar Infusion feat, a PC must first participate in an adventure that takes place partially on the plane and successfully complete at least one encounter on that plane. Afterward, the PC can spend her Downtime and 2 PP to attune herself to that plane. She must also select a legal planar infusion (see below). Spells: The spells in this book are legal for play. In the invoke deity spell, the Death, Healing, Luck, and Rune domains are not legal options. Misc.: The planar tuning rules on pages 85-86 are not legal for play. Instead, as specified in the Pathfinder Society Roleplaying Guild Guide, PCs receive free tuning forks from the Grand Lodge keyed to the Material Plane and all other planes of the Inner and Outer Spheres. They cannot obtain tuning forks keyed to dimensions (such as the Dimension of Dreams) or to demiplanes (such as the Hao Jin Tapestry). Planar infusions are legal for all character options that reference them except the basic and improved infusions for the Abaddon and the Positive Energy Plane, as well as the greater infusions for Abaddon, Axis, Cynosure, Leng, and the Positive Energy Plane. A ganzi may select any of the oddities in this book except chaos champion or weaponplay in place of the quibble racial ability. A ganzi may also pay 2 Prestige Points between adventures to replace their oddity with another legal oddity.
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