Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Me again.
I am having trouble with adding in some new materials for weapons and armor. I can adjust damage and weight with no problems but I cannot get the item costs to change. Here is my eval script Code:
Phase First Priority 10000 index 1 ~ Divide our weight by 2 container.parent.field[gWeight].value /= 2 ~ Reduce our damage by 1. container.parent.field[wDamBonus].value -= 1 ~ Set our 'general cost' field to the items cost times 0.5 container.child[gCustMagic].field[gCustCost].value *= 0.5 |
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