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Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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When you have the Crane Wing feat, hero lab places a "Lost Bonus" check box on the in-play tab.
What is this for? My guess is that since you receive a +4 dodge bonus to AC until the first time you are missed by an attack by 4 or less. But, this check box doesn't seem to do anything. I don't even get the +4 dodge bonus to AC when I turn it on. Is this a bug or am I missing something? If this check box just there to remind you that you no longer have to remember to add a +4 to your AC vs melee attacks? It's very strange. |
#1 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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Crane Wing is giving a bonus to your AC against melee attacks.
It doesn't affect your AC against ranged attacks or spells which target your range touch AC. Since it's a bonus that applies to some things, but not to others, it's visible as something you can enable or disable, but it isn't applying to everything all of the time so it's not an adjustment to your AC (which is versus everything). The check box for Lost Bonus, is more a reference for you. At least that's how I read it. |
#2 |
Member
Join Date: Apr 2015
Posts: 57
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If you have "Crane Style" checked on the In-Play tab, you should see a situational bonus on your AC of +4 dodge vs. melee attacks" listed. Checking the "Lost Bonus" removes this situational entry.
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#3 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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I missed the situational entry entirely...
We use HL for maintaining characters, but not as a live character sheet during play. It's neat that HL includes that, for if you're using it as a live character sheet. |
#4 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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goodness... what is the point of having it only show up if you are hovering over the AC box?
It's a waste of space in the in-play tab. Is there a way to remove it? I am never going to check that box since this bonus comes and goes so often. It's in the way. |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
I thought I was going to be able to say just install the community pack but turns out I do not have a adjustment to hide feat activation. Will have to add one as I have it for class abilities and equipment. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; March 28th, 2018 at 11:59 AM. |
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#6 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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I don’t think this is how all situational bonuses are displayed. It is my understanding that situational bonuses are never calculated, but instead an * is placed to alert you that a situational bonus may apply.
In crane wing, there is no * placed on the AC box and you have a special in-play check box that doesn’t do anything. I would think if you are going to have a checkbox in the in-play tab, taking up valuable space, it should perform a task instead of a “reminder” that you have lost a bonus that is situational and not calculated. It would make more sense to me to have that checkbox apply the situational bonus and then you can deselect it when it does not apply, or when the bonus is lost for the round. I would still argue the point: where is the situational * for this bonus? |
#7 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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To me I don't see any "perfect" answer as its such a strange bonus now that its hard to make something that everyone is going to be happy with. You could use an adjustment here that you can turn on/off to achieve what you want. You could also make your own version of the Feat to work the way you wish. I will be adding an adjustment to hide feat activation in the next community pack update. At least you can make it go away easily then if you wish. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#8 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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Right, and I don’t mean to be coming off like I “know” how is should or I am saying they are doing it wrong; it’s more about my confusion on how is it displayed.
What I mean about how I disagree about situational bonuses are displayed “missing the *” and having a checkbox. It’s a strange case. I will create an adjustment to increase the AC, and if I can find a way to place it on the “in-play” tab, even better. I hope you are able to code something in the future to remove “in-play” options that are not specifically class or race. As I am typing this, I am thinking about the Cleave AC penalty box... which is situational and does something, lol. I suppose that is an example of my confusion.... less of a complaint. |
#9 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
See THIS example for the Ranger Favored Enemy bonus adjustment. On the good side Starfinder now has adjustments easily and nicely display on the In-Play tab by default. Really nice feature IMHO. Quote:
This I do agree on as some "features" are implemented differently. Often happens when you have many people doing development work. Which does happen for Pathfinder stuff because LW needs many scripters doing the work to keep up with Paizo release schedule. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#10 |
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