Senior Member
Join Date: May 2013
Posts: 1,458
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Is this a bug, or am I missing something?
Part 1: I create a stunt. I set Uniqueness to "No" so multiple instances can be added. I allow multiple ranks. I leave the refresh cost at a default I add an eval script with a timing of Pre-Traits, 100: Code:
herofield[acRefrStnt].value -= field[stNumber].value But say I flip that around. I configure the stunt to have a cost of 0, and a bonus of 1. Then, change the eval script to: Code:
herofield[acRefrStnt].value += field[stNumber].value I know I can set a stunt to cost 0 refresh, but that's not my goal here. I'm looking to make this part of a larger eval script. |
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Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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The refresh bonus of a stunt is added directly to the base refresh rate, instead of offsetting the refresh rate reduction from stunts.
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#2 |
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