Member
Join Date: Feb 2011
Posts: 37
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I am creating the data sets for this game system Fantasy Craft but have a lot of questions (non of them solved by the help).
Nevertheless with that help, the savage example, the editor tool and the dat files I have a good idea about how to proceed. I have a question about this error I encounter (an one other thing): I copy this from 4e data set: Quote:
Quote:
I will appreciate any help, guide, hint whatever to solve this.... Or let me know how I can put in the basics tab the bonus of each attribute as in the d20 3.5 system. Thanks in advance Roy |
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Macros (the things that start with #) are defined in definition.def.
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#2 |
Member
Join Date: Feb 2011
Posts: 37
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Thanks Matias!!
I complete forgot that!! |
#3 |
Member
Join Date: Feb 2011
Posts: 37
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0k
Took me a couple of hours but at last I figure it out the next two errors I have in the file: Quote:
And Quote:
My files compile and do the correct math of "point buy" attributes. Now I have two more questions:
I know that must change the tab_basics but don't understand quite well his management. Thanks in advance Roy Last edited by royalfa; February 11th, 2011 at 10:31 AM. |
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Here's the page that describes how Savage Worlds builds the attribute points and skil points pools that it uses instead of a unified character points mechanic: http://hlkitwiki.wolflair.com/index...._Logic_(Savage)
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#5 |
Member
Join Date: Feb 2011
Posts: 37
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Thanks again Mathias, the link you post is empty but I find what I need and fix both things.
Now I have a trouble: I create a thing_savingthrows.dat with the Def, Fort, Dex and Will things. Quote:
Quote:
Quote:
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#6 |
Member
Join Date: Feb 2011
Posts: 37
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Help please with linkage.
Thanks |
#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Linkages are defined as part of a component. In the skeleton files, the example you can look up is in the skills component - each skill uses a linkage to tie it to a specific attribute.
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#8 |
Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
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Did you ever get this up and running?
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#9 |
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