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salcor
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Join Date: Sep 2009
Posts: 173

Old January 31st, 2018, 06:49 AM
Hello,

I was also doing some thinking for the arcane users and how cybernetics effects them in addition to the normal strain limits. I was looking at the Encumbrance scripts for the savage worlds data set. Is it possible to create a hidden stat for arcane users like encumbrance that is set to zero, and each point of "spiritual encumbrance" if you will gives them a -1 to their arcane casting skill?

Also I noticed that ISP and PPE were added, but the power points provided by the arcane background or power point edge are not populating those numbers. What syntax needs added to do that?

Salcor
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old January 31st, 2018, 11:10 AM
Quote:
Originally Posted by salcor View Post
Hello,

I was also doing some thinking for the arcane users and how cybernetics effects them in addition to the normal strain limits. I was looking at the Encumbrance scripts for the savage worlds data set. Is it possible to create a hidden stat for arcane users like encumbrance that is set to zero, and each point of "spiritual encumbrance" if you will gives them a -1 to their arcane casting skill?

Also I noticed that ISP and PPE were added, but the power points provided by the arcane background or power point edge are not populating those numbers. What syntax needs added to do that?

Salcor
I think both of these can be resolved with scripts on the Rifts mechanic.

I believe there is a CurrStrain field/resource. Could check if that is greater than 0 and if the hero has a particular tag like Rifts.MagSklPen apply -1*current strain to bonus (I don’t remember offhand if there is a penalty field or not...).

For the ISP/PPE, May just be a matter of finding the right timing to apply Power Poits field Values to the respective ‘type’ of energy...

Would that work?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Old January 31st, 2018, 11:16 AM
Quote:
Originally Posted by salcor View Post
So I am working on the Ley Line Walker, and I was wondering about if we wanted to do anything with powers/mega powers. Would it be possible to add in Savage Rifts copies of the powers that if you have the Master of Magic or Master Psionics Edges that it unlocks the megapower aspect of the power? Or do we just create a power that has both the basic and mega powers in the entry and let the player manage which aspect they can use?

Salcor
Right now, it may be simplest to do a mega version separately, and simply add that to the users list with the appropriate edges....

Although, I may need to double check how that’s handled to be sure.. lol

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old January 31st, 2018, 11:17 AM
Quote:
Originally Posted by Zaknaefin View Post
Thanks! Where can you turn these on? I do not see them under the Permanent Adjustments section in the Personal tab.
Hmmm..... they should show up there. Let me check when I get home to be sure.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Old February 11th, 2018, 01:57 PM
New files posted to Github:
Quote:
New:
Seperate PPE, ISP Tracker
Add second choose table to Framework tab to allow for two different types or selections
Bootstrap second Expression helper
Rename initial Expression helper

Fixed:
M.A.R.S - Rogue Scholar not allowing selection of Knowledge Skills
NG-S2 Survival Pack updated to allow storage in other containers.

Framework: M.A.R.S - Personal Option
Framework: M.A.R.S - Power Armor Soldier
Framework: M.A.R.S - Psi-Operator
Framework: M.A.R.S - Robot Armor Soldier
Framework: M.A.R.S - Rogue Scholar
Framework: M.A.R.S - Vagabond
Framework: M.A.R.S - Wilderness Scout
Please let me know if I've missed any issues...

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #265 Reply With Quote
TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old February 11th, 2018, 01:59 PM
Quote:
Originally Posted by Zaknaefin View Post
Thanks! Where can you turn these on? I do not see them under the Permanent Adjustments section in the Personal tab.
These are now in a separate file and should show under permanent adjustments.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #266 Reply With Quote
salcor
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Join Date: Sep 2009
Posts: 173

Old February 11th, 2018, 06:04 PM
TCArKnight,

I sent you my latest Rifts data file.that includes the let line Walker, mind melter, and shifter. I also put in a number of the megapowers. However, I got some weird spam reply about purchasing iPhone cases. Figured I would let you know.

Salcor
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maelflux
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Join Date: Feb 2018
Posts: 4

Old February 12th, 2018, 02:20 AM
Hey all,
Just got my Savare Rifts books, and got Hero Lab up and running again (havent used it since Shadowrun a couple of years ago).
I bought/installed Savage Worlds, and downloaded the Github files and added them to the data/savage dir. But I now get this error when I open the Savage Worlds:

"Thing 'edgSRUpgra' - Thing required thing 'racSFconst' that does not exist'

as well as 3 more like that, including: 'hinSFCybRe', 'cybAdrenal' and 'cybAquatic'

Am I missing some expansions or other?

PS: Thanks for the great work on this!
maelflux is offline   #268 Reply With Quote
zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old February 12th, 2018, 05:06 AM
Do you have the Sci-Fi Companion installed? You will need to have purchased that to use Savage Rifts.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #269 Reply With Quote
maelflux
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Join Date: Feb 2018
Posts: 4

Old February 12th, 2018, 09:29 AM
Quote:
Originally Posted by zarlor View Post
Do you have the Sci-Fi Companion installed? You will need to have purchased that to use Savage Rifts.
Yeah I figured that out in the time it took my post to get approved, hehe.

Thanks though!
maelflux is offline   #270 Reply With Quote
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