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danryoung at aol.com
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Old January 24th, 2000, 10:58 PM
Gottanother question. I've been trying to work out how
to make an option that adds options. For instance, in
Full Thrust, a ship can have any number of weapons
batteries, within its mass. Each battery comes able to
fire in a number of arcs, but more can be bought. What
I'd like to do is have one option, say '+- # Class 1
Batteries'. This option would use the 'rang' attribute
so that it could be taken multiple times. What I want
it to do is to create an option 'Class 1 Battery' each
time it is incremented. I know you can do something
like this for units with the 'unit' attribute, but is
there an attribute that lets you add options that
weren't already linked to the unit? Thanks.

Dan


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schreiber at freek-inc.co
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Old January 25th, 2000, 12:36 AM
more att


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rob
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Old January 25th, 2000, 12:56 AM
<x-flowed>Hmmm. There is the "more" attribute, which allows you to chain additional
options when one option is selected. However, "more" is all-or-nothing and
can't be based on the value of a "rang" attribute setting. There are also
the "over" and "show" attributes, which allow you to enable and show a
previously disabled or hidden option that is attached to the unit.

None of these methods will allow you to synthesize a new option repeatedly.
I'm adding functionality that will make this much easier to solve in V2.0,
but that doesn't do you any good right now. For the moment, I think the
best you can do is the method employed by the Full Thrust files on Kilroy's
Backyard. These files define "rang" options for each combination of Class
and #Arcs. It's kind of ugly, but it works reasonably, and it should
suffice until V2.0 adds the means to handle this pretty easily.

Sorry that I can't come up with a cleaner solution right now. :-(

Thanks, Rob


At 11:58 PM 1/24/00 -0800, you wrote:
>Gottanother question. I've been trying to work out how
>to make an option that adds options. For instance, in
>Full Thrust, a ship can have any number of weapons
>batteries, within its mass. Each battery comes able to
>fire in a number of arcs, but more can be bought. What
>I'd like to do is have one option, say '+- # Class 1
>Batteries'. This option would use the 'rang' attribute
>so that it could be taken multiple times. What I want
>it to do is to create an option 'Class 1 Battery' each
>time it is incremented. I know you can do something
>like this for units with the 'unit' attribute, but is
>there an attribute that lets you add options that
>weren't already linked to the unit? Thanks.
>
>Dan


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Lone Wolf Development www.wolflair.com

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danryoung at aol.com
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Old January 25th, 2000, 07:49 AM
No problem. The main reason that I don't want to do
it like the existing Full Thrust files is that the
most current rules allow for 6 arcs for the class 3
and 4 batteries, which would be a whole lotta options.
I'd like to represent each individual battery with a
table that links each value to a battery with the right
number of arcs, but I'd need a separate option for
each battery. I'll see if I can think of anything.
Perhaps I could represent the batteries with items,
but I'd really like to have everything right there in
the options panel... Thanks for the input.

Dan

rob bowes <ro-@wolflair.com> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=459
> Hmmm. There is the "more" attribute, which allows you to chain
additional
> options when one option is selected. However, "more" is
all-or-nothing and
> can't be based on the value of a "rang" attribute setting. There are
also
> the "over" and "show" attributes, which allow you to enable and show
a
> previously disabled or hidden option that is attached to the unit.
>
> None of these methods will allow you to synthesize a new option
repeatedly.
> I'm adding functionality that will make this much easier to solve in
V2.0,
> but that doesn't do you any good right now. For the moment, I think
the
> best you can do is the method employed by the Full Thrust files on
Kilroy's
> Backyard. These files define "rang" options for each combination of
Class
> and #Arcs. It's kind of ugly, but it works reasonably, and it should
> suffice until V2.0 adds the means to handle this pretty easily.
>
> Sorry that I can't come up with a cleaner solution right now. :-(
>
> Thanks, Rob



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