Guest
Posts: n/a
|
Gottanother question. I've been trying to work out how
to make an option that adds options. For instance, in Full Thrust, a ship can have any number of weapons batteries, within its mass. Each battery comes able to fire in a number of arcs, but more can be bought. What I'd like to do is have one option, say '+- # Class 1 Batteries'. This option would use the 'rang' attribute so that it could be taken multiple times. What I want it to do is to create an option 'Class 1 Battery' each time it is incremented. I know you can do something like this for units with the 'unit' attribute, but is there an attribute that lets you add options that weren't already linked to the unit? Thanks. Dan ------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ For the fastest and easiest way to backup your files and, access them from anywhere. Try @backup Free for 30 days. Click here for a chance to win a digital camera. http://click.egroups.com/1/337/1/_/36190/_/948787122/ -- Create a poll/survey for your group! -- http://www.egroups.com/vote?listname=armybuilder&m=1 |
#1 |
Guest
Posts: n/a
|
more att
------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ For the fastest and easiest way to backup your files and, access them from anywhere. Try @backup Free for 30 days. Click here for a chance to win a digital camera. http://click.egroups.com/1/337/1/_/36190/_/948792998/ eGroups.com Home: http://www.egroups.com/group/armybuilder/ http://www.egroups.com - Simplifying group communications |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
<x-flowed>Hmmm. There is the "more" attribute, which allows you to chain additional
options when one option is selected. However, "more" is all-or-nothing and can't be based on the value of a "rang" attribute setting. There are also the "over" and "show" attributes, which allow you to enable and show a previously disabled or hidden option that is attached to the unit. None of these methods will allow you to synthesize a new option repeatedly. I'm adding functionality that will make this much easier to solve in V2.0, but that doesn't do you any good right now. For the moment, I think the best you can do is the method employed by the Full Thrust files on Kilroy's Backyard. These files define "rang" options for each combination of Class and #Arcs. It's kind of ugly, but it works reasonably, and it should suffice until V2.0 adds the means to handle this pretty easily. Sorry that I can't come up with a cleaner solution right now. :-( Thanks, Rob At 11:58 PM 1/24/00 -0800, you wrote: >Gottanother question. I've been trying to work out how >to make an option that adds options. For instance, in >Full Thrust, a ship can have any number of weapons >batteries, within its mass. Each battery comes able to >fire in a number of arcs, but more can be bought. What >I'd like to do is have one option, say '+- # Class 1 >Batteries'. This option would use the 'rang' attribute >so that it could be taken multiple times. What I want >it to do is to create an option 'Class 1 Battery' each >time it is incremented. I know you can do something >like this for units with the 'unit' attribute, but is >there an attribute that lets you add options that >weren't already linked to the unit? Thanks. > >Dan --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com ------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ For the fastest and easiest way to backup your files and, access them from anywhere. Try @backup Free for 30 days. Click here for a chance to win a digital camera. http://click.egroups.com/1/337/1/_/36190/_/948794175/ -- Check out your group's private Chat room -- http://www.egroups.com/ChatPage?list...rmybuilder&m=1 </x-flowed> |
#3 |
Guest
Posts: n/a
|
No problem. The main reason that I don't want to do
it like the existing Full Thrust files is that the most current rules allow for 6 arcs for the class 3 and 4 batteries, which would be a whole lotta options. I'd like to represent each individual battery with a table that links each value to a battery with the right number of arcs, but I'd need a separate option for each battery. I'll see if I can think of anything. Perhaps I could represent the batteries with items, but I'd really like to have everything right there in the options panel... Thanks for the input. Dan rob bowes <ro-@wolflair.com> wrote: original article:http://www.egroups.com/group/armybuilder/?start=459 > Hmmm. There is the "more" attribute, which allows you to chain additional > options when one option is selected. However, "more" is all-or-nothing and > can't be based on the value of a "rang" attribute setting. There are also > the "over" and "show" attributes, which allow you to enable and show a > previously disabled or hidden option that is attached to the unit. > > None of these methods will allow you to synthesize a new option repeatedly. > I'm adding functionality that will make this much easier to solve in V2.0, > but that doesn't do you any good right now. For the moment, I think the > best you can do is the method employed by the Full Thrust files on Kilroy's > Backyard. These files define "rang" options for each combination of Class > and #Arcs. It's kind of ugly, but it works reasonably, and it should > suffice until V2.0 adds the means to handle this pretty easily. > > Sorry that I can't come up with a cleaner solution right now. :-( > > Thanks, Rob ------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ -- Easily schedule meetings and events using the group calendar! -- http://www.egroups.com/cal?listname=armybuilder&m=1 |
#4 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Restricting options or adding types remotely. | brian.a at pacific.net.au | Army Builder | 8 | September 14th, 2003 02:38 AM |
Adding options to unit thru augmentation... | alexdipinto at tiscalinet | Army Builder | 3 | September 7th, 2003 05:09 AM |
Linking options to other options uniquely | jizbrand at kc.rr.com | Army Builder | 4 | August 23rd, 2001 12:19 PM |
Adding options to child units. | Jaster at mindless.com | Army Builder | 4 | October 19th, 2000 12:35 AM |