Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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You *should* be able to mostly. The scope of this is really just the GURPS Lite document, so there are bound to be structures in the real GURPS books that this won't handle so well, but I did factor in alternate defaults (i.e., to other skills, not just to attributes). Again, I'll be looking more closely at this shortly.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#21 |
Senior Member
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Join Date: Feb 2009
Posts: 173
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Good idea. Done. Thanks for the feedback.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#22 |
Member
Join Date: Sep 2011
Posts: 78
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I'll continue to play with it. While I'm running a GURPS game, it's not a lite game, though I'll likely make my NPCs with the Lite rules (and your HL kit) just so that I can work through and help find problems, etc. I'll also use the editor to add some weapons and stuff (you can never have enough weapons in the Zombie Apocalypse!)
Thanks for this, Kairos! |
#23 |
Senior Member
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Join Date: Feb 2009
Posts: 173
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Quote:
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
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#24 |
Junior Member
Join Date: May 2014
Posts: 4
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I play in GunbunnyFuFu's game and am up for coding. I use XML a little at work, so I understand how it works (I'm a programmer/analyst). I have hacked a little bit with the data files and have been successful making a few additions (not very hard).
I am a little confused about the thing_skills.dat file. Under Gun Skills, you have L.A.W. Pistol, Rifle, Shotgun & S.M.G. Down around line 3430, you have LAW and SMG (no periods). Is this a bug, or do I not understand this well enough yet (quite likely). |
#25 |
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Join Date: Feb 2009
Posts: 173
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Quote:
Sorry. New job is keeping me hopping. I think what you're referring to is this: Code:
<arrayval field="usrArray" index="4" value="S.M.G."/> Code:
elseif (compare(field[usrSelect].text, field[usrArray].arraytext[4]) = 0) then perform assign[Spec.SMG] The second item is script. Hero Lab uses a series of evaluation cycles to process the data files, and that second item is a part of a eval script which gets interpreted at a given phase of that cycle. This particular bit of code is simply applying a tag to the thing/pick based on the value the user selects in that array menu (the one defined in the first item). Tag definitions can't have periods, hence the SMG. Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
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#26 |
Junior Member
Join Date: May 2014
Posts: 4
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Thanks for confirming that this is NOT a typo/bug. I have been playing with this for less than a week so be kind.
I am working on adding "Recoil" and then "Bulk" to weapons. Slow but steady. |
#27 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Hi all. Any idea when Spells are going to be added?
I am in a GURPish mood. |
#28 |
Senior Member
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Join Date: Feb 2009
Posts: 173
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Hey, dartnet:
I took a new job about a month ago, and I've been on the road for a good bit of it. I haven't had much chance to direct my attention back to this ruleset yet. The big change that needs to be done to it so far is to alter the way skill defaults are handled. It's not forgotten! Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#29 |
Member
Join Date: Aug 2009
Posts: 55
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Woot! Thanks Kairos for doing this. I'll definitely test it out. I just want to make sure you all know that this effort is very much appreciated!
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#30 |
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