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djdragon
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Join Date: Mar 2009
Posts: 6

Old March 12th, 2014, 09:03 PM
Psycrystal Containment asks for a manifester Level 3 and I have a 9th level Psychic Warrior and get errors.
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Nargath
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Old March 14th, 2014, 03:27 AM
Shadow, I was wondering if you've considered adding something similar to the manifesting classes as is in the casting classes?

On the left of the <casting class> tab, they have a section giving info about Spell Resistance, Concentration checks, Melee and Ranged Touch.

Is that something you can duplicate on the manifesting classes? Something that tallies the numbers together from other places?

I know you're full steam ahead, and this is super minor, but thought I'd ask the question anyway
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ShadowChemosh
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Old March 14th, 2014, 01:27 PM
Quote:
Originally Posted by Nargath View Post
Shadow, I was wondering if you've considered adding something similar to the manifesting classes as is in the casting classes?

On the left of the <casting class> tab, they have a section giving info about Spell Resistance, Concentration checks, Melee and Ranged Touch.

Is that something you can duplicate on the manifesting classes? Something that tallies the numbers together from other places?

I know you're full steam ahead, and this is super minor, but thought I'd ask the question anyway
I will check but I am pretty sure this is something that has to be added by LW as its in the Skeletal File for classes.

I will double check and if I can't do anything like that I can submit a bug report. I would not expect it though anytime soon as its not a major bug/issue but you never know.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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- d20 HL package volunteer editor.
ShadowChemosh is offline   #193 Reply With Quote
Screetch1979
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Old March 15th, 2014, 10:50 AM
There is.
Screetch1979 is offline   #194 Reply With Quote
OgrePuppy
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Old April 9th, 2014, 09:21 AM
ShadowChemosh, I don't know if resuming work on Psionics is because you're getting paid for it or if you're still doing it on volunteer basis, but you and the other guys that have been working on Psionics are doing an amazing job, and THANK YOU.
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ShadowChemosh
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Old April 9th, 2014, 12:48 PM
Quote:
Originally Posted by OgrePuppy View Post
ShadowChemosh, I don't know if resuming work on Psionics is because you're getting paid for it or if you're still doing it on volunteer basis, but you and the other guys that have been working on Psionics are doing an amazing job, and THANK YOU.
I don't get paid for anything I do. This includes any 3PP work I have done like Razor Coast. It causes too many issues for myself so I do everything for free. So this is always done for fun.

We have had allot of stuff we have wanted to do for a long time for Psionics. It's just things with DSP and HL kept changing so it was not worth putting effort into a changing system. Now that it's stable and we got new features in HL plus Ultimate Psionics is out it's totally worth getting this package up to speed.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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catman123456
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Old April 9th, 2014, 01:23 PM
I do appreciate all the hard work you and many other put in to psionics.
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ShadowChemosh
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Old April 27th, 2014, 06:43 PM
Wanted to add a note for adding new "Vitalist Methods" that will be coming in the 2.4 release soon.

1) We have to create a new psiClass.? tag for this Method so we can correctly mark the powers. The easiest method is to do this on the "Power" tab by clicking on "Classes" button and selecting "- New Tag -". I would advise following the naming convention of "PUVitMetXX" where "XX" is the two letters that matches your Methods name.

Officially I add these on the Psionics Unleashed mechanic in the file "PFRPG_Psionics_Unleashed.user". Please note I have LOTS of comments and formatting for this file done outside the editor. So if you use the editor to add the tag it will destroy all of them. So add through the Powers above and let me know when you send to me that we have a new Tag to add to the mechanic.

2) Go to the "Class->Class Special" and create your 5 new class specials that pertain to the 5 special abilities your new Method gets.

3) "Vitalist Methods" are created on the "Class->Custom Ability" tab and will be easiest to create by coping an existing one like "Guardian Method".

3a) Then what you do is on the "tags" you want to change the "psiClass.PUVitMetGu" to be your new Method tag created in Step 1.

3b) Click on the "Class Special Abilities" and enter the Unique ID's of the Class Specials you created in step 2.

4) Do "Test Now!" and your done.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #198 Reply With Quote
Quintain
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Old May 3rd, 2014, 09:05 AM
Tim,

Two things:
I'm trying to build a archetype that has the aberrant's subset of customizations -- how do I add those abilities so that he gets the astral suit tab (again?).

Also, I'm trying to eliminate the 2nd warrior's path as part of the archetype. I can't seem to find whatever you guys named the secondary path in the class abilities list. Any hints as to what it is so I can get that removed?
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ShadowChemosh
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Old May 3rd, 2014, 12:01 PM
Quote:
Originally Posted by Quintain View Post
I'm trying to build a archetype that has the aberrant's subset of customizations -- how do I add those abilities so that he gets the astral suit tab (again?).
The Astral Suit is controlled by a "Configurable". So for your archetype to get access to it you need to bootstrap "cfgPUAstSu".

Quote:
Originally Posted by Quintain View Post
Also, I'm trying to eliminate the 2nd warrior's path as part of the archetype. I can't seem to find whatever you guys named the secondary path in the class abilities list. Any hints as to what it is so I can get that removed?
So you are trying to prevent the 2nd Warrior Path from being taken? If so just reduce the Custom Ability count at level 9. So on the Archetype put in a -1 for level 9 using the "Modified Custom Ability Count" button. Now the 2nd path can't be taken.

Otherwise the "Custom Ability" will be tagged with "PsyWarrior.PathSec" or "PsyWarrior.PathPrim". But the individual path class abilities on the class don't currently get any tags to ID them.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #200 Reply With Quote
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