Junior Member
Join Date: Mar 2009
Posts: 6
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Psycrystal Containment asks for a manifester Level 3 and I have a 9th level Psychic Warrior and get errors.
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#191 |
Member
Join Date: May 2011
Posts: 30
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Shadow, I was wondering if you've considered adding something similar to the manifesting classes as is in the casting classes?
On the left of the <casting class> tab, they have a section giving info about Spell Resistance, Concentration checks, Melee and Ranged Touch. Is that something you can duplicate on the manifesting classes? Something that tallies the numbers together from other places? I know you're full steam ahead, and this is super minor, but thought I'd ask the question anyway |
#192 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
I will double check and if I can't do anything like that I can submit a bug report. I would not expect it though anytime soon as its not a major bug/issue but you never know. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#193 |
Member
Join Date: Sep 2013
Posts: 42
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There is.
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#194 |
Junior Member
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ShadowChemosh, I don't know if resuming work on Psionics is because you're getting paid for it or if you're still doing it on volunteer basis, but you and the other guys that have been working on Psionics are doing an amazing job, and THANK YOU.
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#195 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
We have had allot of stuff we have wanted to do for a long time for Psionics. It's just things with DSP and HL kept changing so it was not worth putting effort into a changing system. Now that it's stable and we got new features in HL plus Ultimate Psionics is out it's totally worth getting this package up to speed. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#196 |
Senior Member
Join Date: Mar 2011
Posts: 138
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I do appreciate all the hard work you and many other put in to psionics.
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#197 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Wanted to add a note for adding new "Vitalist Methods" that will be coming in the 2.4 release soon.
1) We have to create a new psiClass.? tag for this Method so we can correctly mark the powers. The easiest method is to do this on the "Power" tab by clicking on "Classes" button and selecting "- New Tag -". I would advise following the naming convention of "PUVitMetXX" where "XX" is the two letters that matches your Methods name. Officially I add these on the Psionics Unleashed mechanic in the file "PFRPG_Psionics_Unleashed.user". Please note I have LOTS of comments and formatting for this file done outside the editor. So if you use the editor to add the tag it will destroy all of them. So add through the Powers above and let me know when you send to me that we have a new Tag to add to the mechanic. 2) Go to the "Class->Class Special" and create your 5 new class specials that pertain to the 5 special abilities your new Method gets. 3) "Vitalist Methods" are created on the "Class->Custom Ability" tab and will be easiest to create by coping an existing one like "Guardian Method". 3a) Then what you do is on the "tags" you want to change the "psiClass.PUVitMetGu" to be your new Method tag created in Step 1. 3b) Click on the "Class Special Abilities" and enter the Unique ID's of the Class Specials you created in step 2. 4) Do "Test Now!" and your done. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#198 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Tim,
Two things: I'm trying to build a archetype that has the aberrant's subset of customizations -- how do I add those abilities so that he gets the astral suit tab (again?). Also, I'm trying to eliminate the 2nd warrior's path as part of the archetype. I can't seem to find whatever you guys named the secondary path in the class abilities list. Any hints as to what it is so I can get that removed? |
#199 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Quote:
Otherwise the "Custom Ability" will be tagged with "PsyWarrior.PathSec" or "PsyWarrior.PathPrim". But the individual path class abilities on the class don't currently get any tags to ID them. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#200 |
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