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Lawful_g
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Old October 18th, 2010, 06:18 PM
How would you do this? I have an item that applies a bonus to one selected Dex based skill. There are no tags on the skills for thier linked attribute, and the only Item I have found that does something similar (the Circlet of Persuasion) does it through an eval to att to all Cha based skills, rather than one of the user's choice.
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Jhalad
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Old October 19th, 2010, 04:29 AM
You would just apply the bonus directly to the skill, rather than to the attribute score bonus of that skill. As far as I know, there is no way to modify the attribute bonus to one specific skill.

I'm guessing you want to do this to allow the player to be flat-footed and loose the bonus to that skill?
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Lawful_g
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Old October 19th, 2010, 06:11 AM
No, I just want to limit the drop down selection to skills that use Dexterity. As I have it now the drop down is all skills, and the bonus is applied only if the selected skill is dex based.
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ShadowChemosh
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Old October 19th, 2010, 08:00 AM
For the different traits I have done I just create a Custom Expression for those specific skills. In Pathfinder their are only 7 skills that are Dex based so it goes pretty quickly.

In example:
Code:
thingid.skAcrobatics|thingid.skDisable|thingid.skEscape|thingid.skFly|thingid.skRide|thingid.skSlieght|thingid.skStealth
You will need to double check the Thingid's as I am not near HL so those are my best guess. It would be nice to have a Dex Tag similar to what their is for Knowledge and Profession skills but their is not. Or at least none that I know off.

But the above Custom Expression works and their should be very little reason for their to be future Dex skills added to the game.

Hope that helps.

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Lawful_g
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Old October 19th, 2010, 11:49 AM
Fair enough, I always try to code for future additions, but I think I'll do that if there is no better way.
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Mathias
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Old October 19th, 2010, 12:21 PM
There's something in the APG (can't remember exactly what) that requires the selection of a mental ability score-linked skill - I just left that at all skills and added "Note: " text to tell the user there isn't a way to enforce that restriction currently.
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