Ex-Staff
Lone Wolf Staff
Join Date: Nov 2013
Posts: 10
|
Quote:
|
|
#21 |
Ex-Staff
Lone Wolf Staff
Join Date: Nov 2013
Posts: 10
|
Hi mezme, for the time being, one way to get around this is to import the hero as an enemy, apply the template you want, reopen the encounter builder, choose a target CR, and check "include enemies in the portfolio in the total CR."
|
#22 |
Junior Member
Join Date: Sep 2012
Posts: 22
|
Quote:
Still, I look forward to the day when the Encounter Builder will have a Treasure button that will let me print out a master list of treasure in an .rtf file like a stat block and also have the little icon that lets me pass around that random loot to the NPCs involved. Already though, I'm enjoying this a great deal more than the standard Import function. Great work so far! |
|
#23 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
|
A thought:
-I like to give my creatures max HP on creation. The way it is set now, if I want 100 mites to have max HP, I would need to edit each one to do that (I know I could clone one I modified, but this is a BETA test right?). It would be nice to either have a way to select max HP for the entirety of the selected creatures in the Encounter, or have the Character Configuration options affect all creatures generated with the builder. That's Homunculus! |
#24 |
Senior Member
Join Date: Jun 2007
Location: Queensland, Australia
Posts: 195
|
Quote:
The file is downloading as 'hl43b_beta407_win_install' (it's missing the .exe from the end of the filename). Manually renaming the file after downloading works a treat. |
|
#25 |
Junior Member
Lone Wolf Staff
Join Date: Nov 2013
Posts: 6
|
Quote:
Quote:
|
||
#26 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
|
In regards to Encounter building, features that I would want to see include randomly generated treasure for the encounters. It would save GMs a lot of time having to generate these by hand if the software generated encounters with appropriate treasure based on the XP Advancement being used.
I'd also like to see the ability to limit encounters by CR, Subtypes, and Environment. If I wanted to just generate random encounters for a mountain region at CR 4 it would be nice to just put in that data and software creates an encounter appropriate for it with treasure displayed. RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#27 |
Junior Member
Join Date: Mar 2013
Posts: 4
|
Hi,
I'm having an issues with the Search feature. I think it seems to be searching on type, but not name. For example, if I search for Ogre, I get several monster, including an orgekin, but not an Ogre. If I search for Giant, I get several creatures with the Giant subtype, like an Ogre, but no Giants (as Hill, or Stone). Also, an option to change the list order would be nice. It displays in CR order at the moment, name order would be useful, but if the search worked by name, that wouldn't be as needed. Thanks, FQ |
#28 |
Senior Member
Join Date: Apr 2012
Location: Indiana
Posts: 117
|
So far liking what I'm seeing!
Quote:
I immediately liked what I was seeing when I thought about the ease of summoning something now with this tool. Rather than slogging through the stock file importer, now all it takes is opening this up and searching for what you want to summon. When searching, as others have already stated, would love to be able to customize the sorting in some way. Standardizing what appears below the stock files would also be something to iron out. Whether it be Source, CR, Region, etc. As I keep working with it I'll keep posting. Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series |
|
#29 |
Junior Member
Join Date: Mar 2014
Posts: 8
|
Ok, hope I can add something constructive.
Just received my beta email, but when I download the windows file it doesn't have an "exe" extension, and Windows 7 tells me it is an unknown file/cant install. It downloads the file "hl43b-beta407_win_install" , and when I click to run it is says "unknown file type" and opens a box that says "Choose the program that you want to use to open this file". So I renamed the file to add ".exe" and it then changed to an application file. it worked. I installed the HL beta and imported the file (from my downloads folder), so far so good. 2- When I got the program to run, I could not find a way to filter results by CR, creature type, or MOST important to me, Terrain Type. These filters will go a long way to make this program useful for me. (Currently, I have to go to http://www.d20pfsrd.com/bestiary to do it manually). 3- When I try to search for "orc", "ogre" or "skeleton" it doesn't pull those entries in the search bar. I will give the program another run tomorrow, and see what else I can find out. Thanks for giving me the opportunity to participate! |
#30 |
Thread Tools | |
Display Modes | |
|
|