Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Canis,
This one would probably get complicated. Page 136 has a section called "Adapting Software" Quote:
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#61 |
Junior Member
Join Date: Jun 2012
Posts: 1
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Its seams that the targeting autosoft is bugged. You supposed to chose a type of weapon attack skill, but there isn't such option.
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#62 |
Senior Member
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Thanks Crpytoknight, that was the text I was thinking of.
The way I see TacNet as a CF, so long as it's interfacing with other TacNet programs and the CF can connect to the required number of sensor feeds (especially easy if the techno has skinlink echo) then I don't see why not. I know I'd have no problems allowing it in my games. |
#63 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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"Individual gamemasters may choose..."
That means you'll want to handle it yourself using the editor. It's not something I'm going to officially add to Hero Lab. It'll have to be a house rule for individual games. The easiest way to do so is to open two copies of HL, and open the editor in each. In one editor, open a copy of the TacNet (it'll complain that you can't save that copy, which is why this will require the other program). In the other copy, create a blank program. Then, you can copy everything from one copy to the other. Enter a new unique Id at the top (I'd recommend making only a slight change from the original Id - prTacNetS1, for example). Change "Usage Restrictions" from "-None-" to "Program or Complex Form", and on the right-hand side, enter the Id of Tac Net Software (prTacNetSf) into the "Replaces Thing Id" field. That will make your new item a replacement for the usual copy of Tac Net. (You may want to repeat that step for a program labeled "Combat Aids" - that's the header for Tac Net Software). |
#64 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
When you purchased that software, did you use the Add or Add and Close buttons, which wouldn't have given you the opportunity to choose a skill, or the Customize button, which does? |
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#65 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Quote:
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#66 |
Member
Join Date: Aug 2011
Location: Chicagoland bay-bee!
Posts: 66
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#67 |
Senior Member
Join Date: Dec 2011
Posts: 102
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I must be doing something wrong but I can't seem to get Insect Spirits to work in Hero Lab.
- I create a new hero, choosing "Critter/Spirit". - For Heritage on the Basic Tab, I choose any Insect spirit type. - I get a validation error saying "You must choose an insect species (from the Racial Modifications table on the Basics Tab) - I click the "Add Optional Modifications for this race" button on the Basics tab - I choose an Insect Species (also picking True Form Merge, but that option seems to work fine and doesn't have an impact on the error). - After I pick the species, then I get an error saying "This template is not valid for the current race and has been disabled" Either this is a bug, or I'm completely missing a step to successfully create an Insect Spirit. Any help? |
#68 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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I'm not saying it would be a problem, just I don't think every program is listed under CFs
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#69 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#70 |
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