Member
|
I just added this to my character, but his Int didn't go up. There's also not a checkbox to show that the item is in/has been used, like the Headband of Intellect +6.
|
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
At 06:51 AM 12/1/2007, you wrote:
Quote:
Consequently, the book shows in the inventory as long as it's being carried. Once it's been read, delete the book from the inventory (it's gone) and add a permanent adjustment to the character on the "Adjust" tab to apply the Intelligence bonus. You can include a comment with the adjustment to identify its source. If we simply used a checkbox to toggle the enablement of the effects, that wouldn't be accurate. It would imply that the item could be unequipped and then handed to another character, which isn't the case. |
|
#2 |
Member
|
The reason I brought it up is that the Tomes and Manuals give an inherent bonus to the stat. Like most other bonuses, inherent doesn't stack...you get the best.
|
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
kingpaul wrote:
> > > The reason I brought it up is that the Tomes and Manuals give an > inherent bonus to the stat. Like most other bonuses, inherent doesn't > stack...you get the best. Ah, good point. We'll add this to the list to fix for a future version. Thanks! -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#4 |
Senior Member
Join Date: Jul 2007
Location: Syracuse, NY (USA)
Posts: 213
|
Quote:
|
|
#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
huntercc wrote:
> > > *rob wrote:* > If we simply used a checkbox to toggle the enablement of the effects, > that wouldn't be accurate. It would imply that the item could be > unequipped and then handed to another character, which isn't the case. > > > > You could probably use a checkbox, that when checked would "activate" > the item's effects, and make it no longer appear to be equipped. Maybe > it could add something to the character's list of specials? That's probably exactly what we'll do. I don't think there's a need for it to appear in the list of special abilities, since it's a constant bonus, but you'll "equip" the book. Once you do that it'll grey out and "USED" will be appended to the name, and the bonus will be applied appropriately. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#6 |
Member
Join Date: Sep 2008
Posts: 48
|
*casts ressurect thread*
I have a Tome of Clear Thought +2. So, to simulate "reading" the book, I added a permanent +2 adjustment to my Int, as suggested in this thread. However, when I then add a new level to my char, I expected to see one additional skill point for me to spend, this was not the case. Because this is an inherent bonus, it should add skill points to all future levels (not retroactively) just like adding to your intelligence with your level (4,8,12,16,20) bonus(es) Any advice? |
#7 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
Dastir wrote:
> > > *casts ressurect thread* > > I have a Tome of Clear Thought +2. So, to simulate "reading" the book, I > added a permanent +2 adjustment to my Int, as suggested in this thread. > > However, when I then add a new level to my char, I expected to see one > additional skill point for me to spend, this was not the case. Because > this is an inherent bonus, it should add skill points to all future > levels (not retroactively) just like adding to your intelligence with > your level (4,8,12,16,20) bonus(es) Unfortunately, right now there's no way for Hero Lab to know which level you added the Tome at. The easiest way to do this right now is to add another adjustment for +1 skill points per level for the appropriate class, and then a third adjustment to represent the levels before you got the book. For example, if you got the book at level 10 and your next level was 11, you would add an adjustment for +1 skill point per level, then another adjustment for -10 skill points to ensure that you got 1 extra skill point at level 11, another 1 at level 12, etc. Hope this helps, -- Colen McAlister, colen@wolflair.com |
#8 |
Member
Join Date: May 2012
Posts: 40
|
Poof ressurect thread, are you guys still gonna fix this? Just wondering, thanks for all the hard work.
|
#9 |
Senior Member
Join Date: Oct 2011
Posts: 865
|
Quote:
I ask because If you do it the way Colen suggests you either wouldnt get the other benefits to an increased int (more spells, increased modifiers on search checks, etc...), or if you gave the modifer to int you would get double skill point modifiers (and if the user was multiclassed, youd have to to add them to each class in the future). Seems simpler to just add the stat, and subtract what needs to be subtracted so its not retroactive, but let the stat do most of the bonuses. (in int's case, i think it would just be skill points and starting languages) So what I did was the +2 int, -10 skill points, -1 starting language. (assuming you read it at 11th level). Last edited by mirtos; November 9th, 2012 at 11:20 AM. |
|
#10 |
|
|