Junior Member
Join Date: Apr 2009
Posts: 10
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Hello,
Where do I find information regarding "Hit Dice Progression" of a specific monster. On WotC homepage I found a skeleton table that showed that a skeleton get a new HD every second level (1, 3, 5 and so on). Been looking for information in Monster Manual, Players Handbook and Dungeon Master Guide and the Internet, but I have not find any relevant information. Surely I have missed some vital information somewhere and would gladely recieve some help with this! Malevicus |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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I'm sorry, I don't quite understand your question, but I suspect you are asking in the wrong forum. It sounds to me like you are playing 4th ed D&D, so you should post in the forum specifically for that.
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#2 |
Junior Member
Join Date: Apr 2009
Posts: 10
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I bought the d20 3.5 licence, not 4th ed.
Do as follows and you will see what I mean. 1) Launch the Editor 2) Select "Monster Class" Tag 3) Look at the first section named "Hit Dice & Skills" 4) First row reads "Hit Dice Progression" Clicking at the information button gives you the following message: "Enter the number of hit dice this race gets at each new level. (If a level has the same value as the last one, you can just leave it blank.)" So, back to my question; Where do I find information regarding all monsters hit dice progression. If I should create a fleshgolem or any other moster that my friends unfortunately have to encounter, should I create the monster as a new Race or as a new Monster Class? Malevicus |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Monster classes are a way for PCs to play things with a level adjustment at lower levels, for example a minotaur at first level. There is no standardized rate at which the HD are gained that I am aware of, it depends on the race that is being added, although most I have seen add a HD every other level. I don't recall ever seeing an official monster level created for Flesh Golems, so I think which levels they get a HD would be up to you and your player to figure out.
For examples, look at races like the Centaur in Races of the Wild If you are making as a foe for the PCs to fight, I would go with Race, since there is no need for a progression, you can just bootstrap whatever, and when the race is added it will have all it needs Last edited by Lawful_g; May 28th, 2009 at 11:39 PM. |
#4 |
Junior Member
Join Date: Mar 2009
Posts: 11
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If you do not have one, try to find a savage species book. That would probably be your best resource.
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#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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If it's a monster that's going to fight the PCs, it has no need of hit dice advancement - Monster Classes are to allow PCs that start at 1st level the ability to be Minotaurs and so on. Just make a race, and enter the fixed number of hit dice it gets.
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#6 |
Junior Member
Join Date: Apr 2009
Posts: 10
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Yes, the monster I want to create are NPC my friends going to encounter during the game. Created the monsters as new races, worked perfectly. Thanx for all help!
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#7 |
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