Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD

Notices

Reply
 
Thread Tools Display Modes
Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 135

Old March 18th, 2019, 09:29 AM
I'm working on adding in the gnolls from the Ultimate Bestiary: Revenge of the Horde for my own use. The three caster gnolls all say they cast Druid spells, but they actually have spells from multiple classes' spell lists.

When building the monsters in the editors, I can of course select Druid for the spell list. Then as I build the .por/.stock file, I can only select the Druid spells. This is working as intended, but I also need to be able to select spells from other lists.

How do? The adjustment to add other classes' spells doesn't appear to work for a "race"'s spell list.
Fenris447 is offline   #1 Reply With Quote
Ambush
Senior Member
 
Join Date: Dec 2008
Posts: 111

Old March 18th, 2019, 05:19 PM
It looks like creatures show up under the classes list of a spell. You may need to make a copy of a spell and assign it to the gnoll(s) that you've created. I don't see any evidence of a "spell list" as such in the editor.

DM, RealmWorker, Character Sheet Hacker, Gamer
Ambush is offline   #2 Reply With Quote
dungeonguru
Senior Member
 
Join Date: May 2016
Location: Louisville, KY
Posts: 474

Old March 19th, 2019, 03:03 AM
Here's some helpful information from the community wiki:
https://github.com/Sklore/HL_DD_5e_Colab/wiki/Spells


The quick/dirty way to do this is to add the tag sClass.cHelpWiz to your "druid gnoll" to get all the wizard spells and do the same for any other class spell lists. You should already see that the "druid" gnoll has the sClass.cHelpDrd tag from where you gave it druid levels. This option gives you every spell and makes choosing spells a bit more cumbersome since the selection lists grow large.

Option 2 would be to add a ClsAllowSp.spIDXXXX tag for each spell that is not normally in the spell list assigned to your race. (Where spIDXXXX is the spell ID, like spFly, spCureWoun, etc.). This takes time though.

Both these options assume you're making a gnoll with the editor and not just in the HL client as a custom monster or adding classes to the monster.

DM'ing since 1984's red box. Pretending to slay dragons for a long time before.
SELF-CERTIFIED OLD COOT
The mirror doesn't lie.

Links for Community files:
Changelog for 5e Community Files
Open Issues for 5e Community Files


LW Products: Hero Labs Classic
Other Tools: CC3+, Inspiration Pad Pro
dungeonguru is offline   #3 Reply With Quote
Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 135

Old March 19th, 2019, 07:31 AM
Quote:
Originally Posted by dungeonguru View Post
The quick/dirty way to do this is to add the tag sClass.cHelpWiz to your "druid gnoll" to get all the wizard spells and do the same for any other class spell lists. You should already see that the "druid" gnoll has the sClass.cHelpDrd tag from where you gave it druid levels. This option gives you every spell and makes choosing spells a bit more cumbersome since the selection lists grow large.
I'll give this a shot. I don't mind a massive spell list to pick from, as long as I can grab the ones I need. Thanks!
Fenris447 is offline   #4 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 10:58 AM.


Powered by vBulletin® - Copyright ©2000 - 2019, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.