Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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The XP value is calculated in a script on the actor/hero, so you'll find that in the file "actor.str". Go to line 572. The first step of the script provides you with the shortcut you need to "cheat" - just pull the value from the resource. Unfortunately, if you check the timing of where the resource is calculated, it's also after when you need the value. So that means you'll need to replicate the logic of the refLeft calculation to properly "cheat". You'll find that script in "miscellaneous.str" on line 312.
Please note, however, that by cheating like this, you are essentially creating a house of cards due to chicken-and-egg problems. The adjustment will flat-out not work for NPCs. Plus, you are exposed to potential issues with timing for PCs as well that happen to rely on the established timing. The only way to properly solve this is to re-assess all the timings for the involved scripts. You can look through the timing report that Hero Lab generates to do this, but be aware that it will require a fair amount of thought to solve this properly. Hope this helps. Please note that I jump on a plane in a few hours and will not be around again until Tuesday next week at the earliest. However, if you happen to be at PaizoCon this weekend, you can chase me down in the dealer room there and we can discuss this in more detail. |
#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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::grin:: This is starting to sound like it's more trouble than it's worth for just a Guts skill adjustment.
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#12 |
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