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Join Date: Feb 2010
Posts: 874
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Auto add was actually what I was thinking of. I didn't mean there was a way with bootstrap per se.
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#11 |
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Join Date: Aug 2009
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The down side to auto adds is that if the user chooses several Edges before settling on one, like some folks do, there will be excess gear for each choice deposited on the character.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#12 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I can see that, but surely its at least as easy to delete it in that case than it is to add it in when its supposed to be there without it?
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#13 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Yes, that is true.
Maybe put a note on it "Adding this Edge will add equipment to the character, which will need to be removed manually if the Edge is removed". Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#14 |
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Join Date: Aug 2009
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They ran into this same issue on some items in D&D 5e. What they've done for 5e is to have the Feat (Edge, in our case) create text field that displays in the appropriate tab (Armory, Gear, etc) basically saying "You are entitled to buy X for free". These text fields disappear once character creation is locked. For us, we'd have to rig it a little differently since Edges can be picked up any time, not just during creation. I'm thinking that these would display as long as the note was present, meaning the note would have to be deleted once the equipment was acquired.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#15 |
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Seeley, that Killer Instinct fix is now live...
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#16 |
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Join Date: Aug 2009
Posts: 1,550
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We fixed that bootstrapping issue by removing the issue from the other end. There's no conflict on Edges now, and everything that was coded for compset EdgeWep can be reset back to Edge. So, bootstrap away!
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#17 |
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Join Date: Aug 2013
Posts: 123
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EDIT: changing to correct thread
Last edited by jfrazierjr; May 1st, 2017 at 08:10 PM. |
#18 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Now I get to find out if the Update file I did for Broken Earth was done right...
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#19 |
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