Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
If you only change one snippet only that snippet gets up-/downloaded (and probably some data keeping track of the synchronisation). Of course, the first time you enter a massive amount of data, it will take time to synchronise. My experience with RW is, that when I add lots of or huge maps (the most data-intensive single information I have in my realm) it takes some time to synchronise - after that I don't notice any increase in sync-time. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. Last edited by Vargr; July 24th, 2015 at 08:29 PM. |
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#11 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Thanks Vargr, good to know. Perhaps I'll put more reference material in to RW.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#12 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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There's also the 30,000,000 byte limit for any attached object.
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#13 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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That must be what I was thinking of.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#14 |
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