Junior Member
Join Date: Jul 2015
Location: California
Posts: 17
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I would like to create a Feat that increases the BAB of a Character with the restriction that it doesn't raise above the HD of the Character. I am not very familiar with the editor or xml. Any help would be appreciated.
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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This is the authoring kit forum, which is intended for discussing game systems you've created yourself.
If this is for an existing game, tell me which, and I can move this to the correct forum. (Pathfinder and D20, and maybe 5e and M&M all use BAB, so I don't know which of those you're asking about). |
#2 |
Junior Member
Join Date: Jul 2015
Location: California
Posts: 17
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Sorry about that. It's for Pathfinder.
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#3 |
Senior Member
Join Date: Jul 2014
Posts: 412
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And what calculation of the bonus to the BAB are you looking for? Bonus equal to character level? Perhaps a manual select...which doesn't make much sense but figured I ask anyways.
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#4 |
Junior Member
Join Date: Jul 2015
Location: California
Posts: 17
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A feat which increases the BAB by +1, with a restriction that it may not raise the BAB above the character's total HD.
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#5 |
Senior Member
Join Date: Jul 2014
Posts: 412
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I believe a timing of Post-level 5000 should work for this.
So try this in your feat: ~ Add 1 to base attack bonus, which trickles down to the other attack bonus fields but won't if HD matches BAB. doneif (hero.child[Attack].field[tAtkBase].value >= #totallevelcount[]) hero.child[Attack].field[tAtkBase].value = hero.child[Attack].field[tAtkBase].value + 1 |
#6 |
Junior Member
Join Date: Jul 2015
Location: California
Posts: 17
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Thanks a lot for your help. And for responding so quickly.
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#7 |
Senior Member
Join Date: Jul 2014
Posts: 412
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You are welcome!
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#8 |
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