Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game

Notices

Reply
 
Thread Tools Display Modes
Kane_Severance
Junior Member
 
Join Date: Aug 2013
Posts: 18

Old February 2nd, 2014, 09:40 PM
I'm using the Bestiary Monster Creation tool to emulate the Taninim race/paragon class from the new "In the Company of Dragons" playtest by Rite Publishing.

When I'm adding natural attacks, how do I specify primary, secondary, or always 1.5xStr attacks? Basically it just lets me pick the damage dice, and not the modifier.
Kane_Severance is offline   #1 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,727

Old February 3rd, 2014, 11:29 AM
In Pathfinder Primary Secondary and 1.5str are based on the Natural Weapon. If you only have a single attack it gets 1.5 str damage. For the list of Primary/Secondary attacks types look in the Bestiary Section.

The only other way I know to "force" a type to be different is to use my Adjustments addon or a script. Then you could use: Natural Attack: Secondary; Natural Attack: Primary; Natural Attack: Two-Handed Damage adjustments which can change the type of a natural attack.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #2 Reply With Quote
Kane_Severance
Junior Member
 
Join Date: Aug 2013
Posts: 18

Old February 3rd, 2014, 02:26 PM
Right, there are some attacks that specifically call out 1.5x strength on a specific attack. An example is the dragon disciple's bite which does 1.5 strength even when used with claws.

The race in the playtest is basically a dragon and they get a 1.5x strength bite attack as well, even when using claws.

I have your adjustments addon, but didn't think to try it for this. Thanks!
Kane_Severance is offline   #3 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 12,813

Old February 3rd, 2014, 02:37 PM
Look in the Special Attacks for "Powerful Bite" - this race's bite attack doesn't follow the normal rules for bite attacks, so the differences should be applied with a special ability. You may need to create a specific version in the editor for this race's version of Powerful Bite, since the existing versions either also make the attack's threat range 19-20 or apply double strength damage.
Mathias is offline   #4 Reply With Quote
Qwilion
Junior Member
 
Join Date: Jun 2009
Location: Dayton, Ohio
Posts: 7

Old February 3rd, 2014, 03:48 PM
This sounds like a really interesting, since Rite Publishing does publish products through Hero Lab I am interested to see how this works.

Steve "Qwilion" Russell
Rite Publishing
Qwilion is offline   #5 Reply With Quote
Winged1
Junior Member
 
Join Date: Mar 2013
Posts: 2

Old January 12th, 2015, 10:34 AM
Quote:
Originally Posted by Qwilion View Post
This sounds like a really interesting, since Rite Publishing does publish products through Hero Lab I am interested to see how this works.
+1 for having Rite Publishing add In the Company of Dragons to Hero Labs
Winged1 is offline   #6 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:41 AM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.