Junior Member
Join Date: Jul 2014
Posts: 1
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I don't know if there has been a post about this, but some weapons show their damage as 0 with the larger sizes. For example one character in my game ended up becoming colossal sized and HL showed the weapon damage for a colossal falchion as 0 + Str mod. Is there anyway to fix this so we could see an actual damage value? Thanks in advance!
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Indeed, please report the other circumstances as well. My initial testing of creating a human fighter, giving him a falchion, and using the size category adjustment to bump him up 4 sizes shows the damage as 6d6, so there must have been something else going on.
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#3 |
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