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Malyis
Junior Member
 
Join Date: Jul 2014
Posts: 1

Old July 27th, 2014, 08:02 AM
I don't know if there has been a post about this, but some weapons show their damage as 0 with the larger sizes. For example one character in my game ended up becoming colossal sized and HL showed the weapon damage for a colossal falchion as 0 + Str mod. Is there anyway to fix this so we could see an actual damage value? Thanks in advance!
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CorzatTheGray
Senior Member
 
Join Date: Apr 2012
Location: Indiana
Posts: 117

Old July 28th, 2014, 02:20 AM
Sounds like a bug...

report those here

Currently Playing: Pathfinder - Skull & Shackles AP
Current Character: Legendary Gunslinger 11
Currently DMing: D&D 5E - AAW Games A-Series
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old July 28th, 2014, 09:50 AM
Indeed, please report the other circumstances as well. My initial testing of creating a human fighter, giving him a falchion, and using the size category adjustment to bump him up 4 sizes shows the damage as 6d6, so there must have been something else going on.
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