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Quintain
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Join Date: Feb 2012
Posts: 546

Old January 23rd, 2016, 04:15 PM
I previously coded an ability as a "custom ability" in the editor. I changed my methods when adding some new material and made these same types of abilities as class specials. Is there any way to identify in the raw xml files the way that Hero lab does it's categorizations?

I want to convert the custom ability into a class special without having to copy/paste the entire thing from one tab to the other.
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TheIronGolem
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Join Date: Feb 2015
Posts: 676

Old January 23rd, 2016, 04:28 PM
Try opening the .user file in a text editor, finding the <thing> element for the ability, and changing the "compset" attribute to "ClSpecial".

You might have to remove some fields, if there are any populated fields that don't exist on class specials. If that's the case then HL will certainly let you know when it tries to compile. Apart from that, I think it should work. Never tried it, though.
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Quintain
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Join Date: Feb 2012
Posts: 546

Old January 23rd, 2016, 06:42 PM
Ok, thanks. I'll try that.
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