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Mathias
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Old June 11th, 2012, 03:02 PM
Quote:
Originally Posted by Canis View Post
Also, is there a way of excluding skills still inside unbroken skill groups from the list of possible skills to specialise?
This is something you are allowed to do. I'll add to my to-do list that it needs to warn you that adding a specialty will break the group, but I don't want to forbid it.
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Mathias
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Old June 11th, 2012, 03:05 PM
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Originally Posted by Canis View Post
Thirdly, HL will allow advancing a skill above 6 without the Aptitude quality.
I'm sorry, but I'm not able to replicate this error. I added the Gunslinger Adept Character, added an extra BP, and switched to advancement mode. I then added 3 Perception increases, bringing it up to 6, and when I tried to add a fourth, that skill was not one of the options for selection.
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Old June 11th, 2012, 03:10 PM
Quote:
Originally Posted by trayburn View Post
Greetings,

I think I've found a bug in Hero Lab for Shadowrun in how it's handling Power Foci. Per Shadowrun 4th Anniversary page 199 : "Regardless of the number of foci a magician may possess, only one focus may add its Force to any single dice pool."

But it appears that Power Foci are being added even when a higher specific foci, for instance Summoning Foci, are being added. I've checked all over for exclusions to this rule for Power Foci and have yet to find one. Help?

Tim
Thanks for reporting this. I've added it to the to-do list.
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Old June 11th, 2012, 03:17 PM
Quote:
Originally Posted by mcoyote View Post
Hi there,

New to the forums, been using HL for a little while now, for both Pathfinder and Shadowrun. A great product, having lots of fun using it.

With respect to the Shadowrun game system, I'm noticing two oddities that may be bugs.

First:

* Add a weapon to your hero, then add some suitable ammo to that weapon, setting its subtype appropriately (e.g., assault rifle)
* Now give this loaded weapon to a vehicle owned by the hero, with the option of vehicles as separate heroes

In my case, this causes validation failures and, upon investigation, the ammo subtype appears to be gone, even though the ammo is still in the weapon, and although the ammo may be edited from the weapon's details view a subtype may no longer be set.
Thanks for reporting this. I've added it to the to-do list.
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Mathias
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Old June 11th, 2012, 03:30 PM
Quote:
Originally Posted by _Pax_ View Post
Typographical Error
Settings Summary - "Programs Use Attribut Ratings"
... parenthetical note reads "Rkill Rating", should be "Skill Rating"
Fixed in the next update, thanks for the report.
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Mathias
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Old June 11th, 2012, 03:31 PM
Quote:
Originally Posted by mcoyote View Post
Second:

* Add armor to your hero
* Give this armor to a vehicle owned by the hero, with the option of vehicles as separate heroes

In my case, an error box appears indicating a circular reference ("A inside of B, where B is inside of A", or some such). Moving anything else in this way works fine, only armor seems to cause a problem.
Thanks for reporting this, I've added it to my to-do list.
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Old June 11th, 2012, 03:38 PM
Quote:
Originally Posted by Zuni Technomancer View Post
Hi,
I get an validation error when adding a linguasoft to a data sprite. It states that my sprite needs the biowire echo.
Fixed in the next update, thanks for the report.


Quote:
Originally Posted by Zuni Technomancer View Post
At page 242 core rule book it states that any lingua soft complex forms are in the list for optional forms.
And, sprites can't learn complex forms.
I'm sorry, I'm not able to replicate these errors. When I add a data sprite and it has a rating of 3+, the Resonance tab turns red and it says I've chosen 0 of my 1 complex forms. When I click on that table to add a new form, Linguasoft is among the ones I can choose.
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Old June 11th, 2012, 03:40 PM
Quote:
Originally Posted by Canis View Post
Chaser autosoft will not allow a rating to be selected. The customise button is grey'd out and there's no way to increase the rating from the default 1.
Fixed in the next update, thanks for the report.
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Mathias
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Old June 11th, 2012, 03:43 PM
Quote:
Originally Posted by Canis View Post
When selecting Complex Forms as advancements or during creation mode, TacNet is not an option.
I can't find any rules that allow TacNet as a complex form.
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Old June 11th, 2012, 03:54 PM
Quote:
Originally Posted by Mara View Post
The MQ-1 Predator Drone has a strange error with it.
Without putting ANYTHING on it, just straight up stock when you go to it to start doing
customization, it has a validation error: Weapon Mount(Fixed, External, Remote): This vehicle has used 2 of its 1 available weapon mounts. It puts this error twice, and
the drone has 2 weapon mounts.
Fixed in the next update. Thanks for the report.
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