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OK I am creating a point system based off my local groups Stargrunt
campaign... the problem is we like to have leaders with a different weapon and options than their unit... not to te point of 40K or warzone... but a leader with a slightly better sensors and hand weapon is nice but here is the problem and maybe somebody can tell me a different way to do it... I created the notes for my squad.. automatically added a leader to it and cloned it so when the squad improves armor or quality so does the leader... but AB does not recalculate the points for the leader based off the new quality or armor... any suggestions?? To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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At 04:01 AM 2/19/2003 +0000, you wrote:
>OK I am creating a point system based off my local groups Stargrunt >campaign... the problem is we like to have leaders with a different >weapon and options than their unit... not to te point of 40K or >warzone... but a leader with a slightly better sensors and hand >weapon is nice but here is the problem and maybe somebody can >tell me a different way to do it... > >I created the notes for my squad.. automatically added a leader to it >and cloned it so when the squad improves armor or quality so does the >leader... but AB does not recalculate the points for the leader based >off the new quality or armor... any suggestions?? I'm assuming from the above that you used the 'clon' attribute to give the leader the same options as the unit he leads. This is fine, but it won't mean that whatever he selects, they select - you need to use the 'mirr' attribute to do that. For example, if both the leader and the unit have the option 'hello' available, just give the leader the attribute 'mirr:hello' and when the unit selects the option, he will too. If you give him the 'hello' option with the 'auto' link nature, it'll look disabled, which provides valuable feedback to the user over why it doesn't respond when he/she clicks it. Does that help? -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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> I'm assuming from the above that you used the 'clon' attribute to
give the > leader the same options as the unit he leads. This is fine, but it won't > mean that whatever he selects, they select - you need to use the 'mirr' > attribute to do that. > > For example, if both the leader and the unit have the option 'hello' > available, just give the leader the attribute 'mirr:hello' and when the > unit selects the option, he will too. If you give him the 'hello' option > with the 'auto' link nature, it'll look disabled, which provides valuable > feedback to the user over why it doesn't respond when he/she clicks it. > > Does that help? > > > -- > Colen McAlister (colen@w...) > Lone Wolf Development www.wolflair.com OK I tried this and it still did not add his points... I uploaded the 2 files I have so far... the datadef and the wwg humans to wargrunts folder... if you build a squad then up their armor or quality the leaders raises as it should... but does not cost anymore than te 5 original points for making an unexperienced soldier... the program is still in infancy as is the game so sorry there is not much else there to spur te imagination of the scale we are playing To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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At 03:42 AM 2/21/2003 +0000, you wrote:
>OK I tried this and it still did not add his points... I uploaded the >2 files I have so far... the datadef and the wwg humans to wargrunts >folder... if you build a squad then up their armor or quality the >leaders raises as it should... but does not cost anymore than te 5 >original points for making an unexperienced soldier... the program >is still in infancy as is the game so sorry there is not much else >there to spur te imagination of the scale we are playing OK. The 'mirr' attribute does not work in conjunction with the 'tabl' attribute. So if you have the 'qual' option using the 'tabl' attribute, the leader won't be able to mirror it. If instead you just attach all 4 options individually and 'mirr' them all, the leader will keep track of his rank correctly. (if you do it like that, you'll also need to use something like conflict groups and validation rules to make sure users only select a single rank.) Also, I note that when you select the heavy weapons trooper, Army Builder throws up an error. This is because the heavy weapons trooper has a minimum unit size of 1, while the 'ratp:max=1:5' attribute he has is trying to force his unit size to 0 when there are less than 5 models in the parent unit - 0 and 1 cannot be turned into the same number, so AB gives up. What are you trying to achieve with that attribute? -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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> OK. The 'mirr' attribute does not work in conjunction with
the 'tabl' > attribute. So if you have the 'qual' option using the 'tabl' attribute, the > leader won't be able to mirror it. If instead you just attach all 4 options > individually and 'mirr' them all, the leader will keep track of his rank > correctly. (if you do it like that, you'll also need to use something like > conflict groups and validation rules to make sure users only select a > single rank.) > > Also, I note that when you select the heavy weapons trooper, Army Builder > throws up an error. This is because the heavy weapons trooper has a minimum > unit size of 1, while the 'ratp:max=1:5' attribute he has is trying to > force his unit size to 0 when there are less than 5 models in the parent > unit - 0 and 1 cannot be turned into the same number, so AB gives up. What > are you trying to achieve with that attribute? > > > -- > Colen McAlister (colen@w...) > Lone Wolf Development www.wolflair.com First thanks for trying to help me... I am still stumped.. the heavy weapon I thought I deleted he mistake in there it is gone in my personal version now the mirror still does not fix my original problem though... using the mirror or clone work just fine to change the appropriate attribute... but neither one is changing the cost of the leader or heavy weapon when I do them... the leader should cost 5 points to take as a green... 15 as a regular and so on... this works fine for the unit but I do not know how to make the child calculate the costs... right now for testing we are just subtracting 1 guy from the group to represent the leader... using the 5 points he keeps costing as just a privelage of taking him sort of thing To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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At 07:41 AM 2/21/2003 +0000, you wrote:
>First thanks for trying to help me... I am still stumped.. the heavy >weapon I thought I deleted he mistake in there it is gone in my >personal version now the mirror still does not fix my original >problem though... using the mirror or clone work just fine to change >the appropriate attribute... but neither one is changing the cost of >the leader or heavy weapon when I do them... the leader should cost 5 >points to take as a green... 15 as a regular and so on... > >this works fine for the unit but I do not know how to make the child >calculate the costs... right now for testing we are just subtracting >1 guy from the group to represent the leader... using the 5 points he >keeps costing as just a privelage of taking him sort of thing Are you sure the unit and the leader both have the same options, and that you've given the leader the correct 'mirr' attributes? Are you still using the 'tabl' attribute to control which options get taken? The unit should have the options: qgrn qreg qvet qeli (All at 'cost') The leader should have the same options, but at 'auto' or 'hide', and the following 'Unit local' attributes: mirr:qgrn mirr:qreg mirr:qvet mirr:qeli That should sort out your ranks. If you've made any changes to what you have, upload the files again and I'll take another look; otherwise, I can go into slightly more detail about any changes you need to make, if you want. Thanks, -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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