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kerinst at yahoo.com
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Old February 18th, 2003, 10:09 PM
OK I am creating a point system based off my local groups Stargrunt
campaign... the problem is we like to have leaders with a different
weapon and options than their unit... not to te point of 40K or
warzone... but a leader with a slightly better sensors and hand
weapon is nice but here is the problem and maybe somebody can
tell me a different way to do it...

I created the notes for my squad.. automatically added a leader to it
and cloned it so when the squad improves armor or quality so does the
leader... but AB does not recalculate the points for the leader based
off the new quality or armor... any suggestions??


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  #1 Reply With Quote
Colen
Senior Member
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Join Date: Dec 2008
Posts: 4,690

Old February 20th, 2003, 06:05 PM
At 04:01 AM 2/19/2003 +0000, you wrote:
>OK I am creating a point system based off my local groups Stargrunt
>campaign... the problem is we like to have leaders with a different
>weapon and options than their unit... not to te point of 40K or
>warzone... but a leader with a slightly better sensors and hand
>weapon is nice but here is the problem and maybe somebody can
>tell me a different way to do it...
>
>I created the notes for my squad.. automatically added a leader to it
>and cloned it so when the squad improves armor or quality so does the
>leader... but AB does not recalculate the points for the leader based
>off the new quality or armor... any suggestions??

I'm assuming from the above that you used the 'clon' attribute to give the
leader the same options as the unit he leads. This is fine, but it won't
mean that whatever he selects, they select - you need to use the 'mirr'
attribute to do that.

For example, if both the leader and the unit have the option 'hello'
available, just give the leader the attribute 'mirr:hello' and when the
unit selects the option, he will too. If you give him the 'hello' option
with the 'auto' link nature, it'll look disabled, which provides valuable
feedback to the user over why it doesn't respond when he/she clicks it.

Does that help?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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Colen is offline   #2 Reply With Quote
kerinst at yahoo.com
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Old February 20th, 2003, 07:10 PM
> I'm assuming from the above that you used the 'clon' attribute to
give the
> leader the same options as the unit he leads. This is fine, but it
won't
> mean that whatever he selects, they select - you need to use
the 'mirr'
> attribute to do that.
>
> For example, if both the leader and the unit have the
option 'hello'
> available, just give the leader the attribute 'mirr:hello' and when
the
> unit selects the option, he will too. If you give him the 'hello'
option
> with the 'auto' link nature, it'll look disabled, which provides
valuable
> feedback to the user over why it doesn't respond when he/she clicks
it.
>
> Does that help?
>
>
> --
> Colen McAlister (colen@w...)
> Lone Wolf Development
www.wolflair.com

OK I tried this and it still did not add his points... I uploaded the
2 files I have so far... the datadef and the wwg humans to wargrunts
folder... if you build a squad then up their armor or quality the
leaders raises as it should... but does not cost anymore than te 5
original points for making an unexperienced soldier... the program
is still in infancy as is the game so sorry there is not much else
there to spur te imagination of the scale we are playing


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  #3 Reply With Quote
Colen
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Join Date: Dec 2008
Posts: 4,690

Old February 20th, 2003, 07:52 PM
At 03:42 AM 2/21/2003 +0000, you wrote:

>OK I tried this and it still did not add his points... I uploaded the
>2 files I have so far... the datadef and the wwg humans to wargrunts
>folder... if you build a squad then up their armor or quality the
>leaders raises as it should... but does not cost anymore than te 5
>original points for making an unexperienced soldier... the program
>is still in infancy as is the game so sorry there is not much else
>there to spur te imagination of the scale we are playing

OK. The 'mirr' attribute does not work in conjunction with the 'tabl'
attribute. So if you have the 'qual' option using the 'tabl' attribute, the
leader won't be able to mirror it. If instead you just attach all 4 options
individually and 'mirr' them all, the leader will keep track of his rank
correctly. (if you do it like that, you'll also need to use something like
conflict groups and validation rules to make sure users only select a
single rank.)

Also, I note that when you select the heavy weapons trooper, Army Builder
throws up an error. This is because the heavy weapons trooper has a minimum
unit size of 1, while the 'ratp:max=1:5' attribute he has is trying to
force his unit size to 0 when there are less than 5 models in the parent
unit - 0 and 1 cannot be turned into the same number, so AB gives up. What
are you trying to achieve with that attribute?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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Colen is offline   #4 Reply With Quote
kerinst at yahoo.com
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Old February 21st, 2003, 05:13 AM
> OK. The 'mirr' attribute does not work in conjunction with
the 'tabl'
> attribute. So if you have the 'qual' option using the 'tabl'
attribute, the
> leader won't be able to mirror it. If instead you just attach all 4
options
> individually and 'mirr' them all, the leader will keep track of his
rank
> correctly. (if you do it like that, you'll also need to use
something like
> conflict groups and validation rules to make sure users only select
a
> single rank.)
>
> Also, I note that when you select the heavy weapons trooper, Army
Builder
> throws up an error. This is because the heavy weapons trooper has a
minimum
> unit size of 1, while the 'ratp:max=1:5' attribute he has is trying
to
> force his unit size to 0 when there are less than 5 models in the
parent
> unit - 0 and 1 cannot be turned into the same number, so AB gives
up. What
> are you trying to achieve with that attribute?
>
>
> --
> Colen McAlister (colen@w...)
> Lone Wolf Development
www.wolflair.com

First thanks for trying to help me... I am still stumped.. the heavy
weapon I thought I deleted he mistake in there it is gone in my
personal version now the mirror still does not fix my original
problem though... using the mirror or clone work just fine to change
the appropriate attribute... but neither one is changing the cost of
the leader or heavy weapon when I do them... the leader should cost 5
points to take as a green... 15 as a regular and so on...

this works fine for the unit but I do not know how to make the child
calculate the costs... right now for testing we are just subtracting
1 guy from the group to represent the leader... using the 5 points he
keeps costing as just a privelage of taking him sort of thing


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  #5 Reply With Quote
Colen
Senior Member
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Join Date: Dec 2008
Posts: 4,690

Old February 24th, 2003, 08:08 PM
At 07:41 AM 2/21/2003 +0000, you wrote:

>First thanks for trying to help me... I am still stumped.. the heavy
>weapon I thought I deleted he mistake in there it is gone in my
>personal version now the mirror still does not fix my original
>problem though... using the mirror or clone work just fine to change
>the appropriate attribute... but neither one is changing the cost of
>the leader or heavy weapon when I do them... the leader should cost 5
>points to take as a green... 15 as a regular and so on...
>
>this works fine for the unit but I do not know how to make the child
>calculate the costs... right now for testing we are just subtracting
>1 guy from the group to represent the leader... using the 5 points he
>keeps costing as just a privelage of taking him sort of thing

Are you sure the unit and the leader both have the same options, and that
you've given the leader the correct 'mirr' attributes? Are you still using
the 'tabl' attribute to control which options get taken? The unit should
have the options:

qgrn
qreg
qvet
qeli

(All at 'cost')

The leader should have the same options, but at 'auto' or 'hide', and the
following 'Unit local' attributes:

mirr:qgrn
mirr:qreg
mirr:qvet
mirr:qeli

That should sort out your ranks. If you've made any changes to what you
have, upload the files again and I'll take another look; otherwise, I can
go into slightly more detail about any changes you need to make, if you want.

Thanks,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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