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M&M 2nd ed. Adjusting custom feat(pc) and custom extra (power) cost??

atlarman

Well-known member
I find myself in a position where it may be best to add an optional feat (extra attack) from the mastermind's manual (page 110)which costs 5 point/rank,however the custom feat option in HL is set to 1 points/rank.... How Do increase to its proper cost without i increasing the feats rank? same question for a custum power extra??
 
My installation of Hero Lab is on my computer back home, but I think there's a setting in the editor for feats that lets you set the points it costs. I know there is for Extras. :) If you haven't figured it out by the time I get home, I'll write it up and post it for you.
 
thanks duggan this forum is the best.....you believe in trying to help without making a person feel like a moron. (which when its comes to some things lately, I feel like one.)
 
*facepalm* And yes, you can set the cost of Custom Extras. No, you can't set the cost of Custom Feats. Mea culpa. Mea maximus culpa
 
*facepalm* And yes, you can set the cost of Custom Extras. No, you can't set the cost of Custom Feats. Mea culpa. Mea maximus culpa

so.... whats a guy to do with optional feats like extra attack from the masterninds manual?? page 110
 
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Well, that particular thing is labeled as a power, not a feat, so it could be said to be handled right there. :) It should be very easy for you to copy it over, or I can write it up and post it here. Or I can see if I can rig something to adjust the text based on ranks in the feat. Something like that probably ought to be done for Bullet Time anyhow. *shrug* It's outside of my current understanding of the system, but it might yet be doable.
 
Oh... or you can use the extant Extra Attacks power which is included with the Ultimate Power data pack. :-p Occam's Razor strikes again.

I did find a way to make a feat cost multiple points. If you look at the Minions feat, there's a bit in the Eval scripts where it sets "field[PPCost].value += field[ftBaseRank].value" if the Fanatical option is set. Just put that line in by itself under a feat's evaluation, and multiply the base rank value by the amount of additional points you want to charge. For example, for Bullet time, you could add the line, "field[PPCost].value += field[ftBaseRank].value * 2" and remove the part of the description which references "for every three ranks".
 
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Well, that particular thing is labeled as a power, nack is a power??ot a feat, so it could be said to be handled right there. :) It should be very easy for you to copy it over, or I can write it up and post it here. Or I can see if I can rig something to adjust the text based on ranks in the feat. Something like that probably ought to be done for Bullet Time anyhow. *shrug* It's outside of my current understanding of the system, but it might yet be doable.

:confused::confused:Ok I'm lost- again-you mean IN HERO LAB extra attack?? cause in masterminds manual its under "optional feats"
 
Oh... or you can use the extant Extra Attacks power which is included with the Ultimate Power data pack. :-p Occam's Razor strikes again.

I did find a way to make a feat cost multiple points. If you look at the Minions feat, there's a bit in the Eval scripts where it sets "field[PPCost].value += field[ftBaseRank].value" if the Fanatical option is set. Just put that line in by itself under a feat's evaluation, and multiply the base rank value by the amount of additional points you want to charge. For example, for Bullet time, you could add the line, "field[PPCost].value += field[ftBaseRank].value * 2" and remove the part of the description which references "for every three ranks".

meh - ill pass there...im not a programmer lol
 
:confused::confused:Ok I'm lost- again-you mean IN HERO LAB extra attack?? cause in masterminds manual its under "optional feats"
:) In both, it's built as a Power. The Optional Feats heading is only referring to the small paragraph stating that some of the optional feats in 4 relate to Attacks of Opportunity. They start a new (same size as Attacks of Opportunity) heading to move from Attacks of Opportunity to Multiple Attacks.

As further evidence, the Multiple Attacks thingie is set up as a Power block.

Anyhow, like you said, you can find it under the Mastermind's Manual Chapter 8 heading in the Character Settings in the Masterminds Manual.

meh - ill pass there...im not a programmer lol
It's really just cut-and-paste in this incident, but since it already exists as a Power, there shouldn't be any issues. ;)
 
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