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DarkSigurd
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Join Date: Dec 2012
Posts: 16

Old December 1st, 2012, 09:29 PM
I am a new user and have no idea how to make a gestalt character in HL. I am trying to build a Fighter/Summoner and failing miserably. I know there is currently no easy way of doing this, so I need some help please.

Also, is there ever going to be an option to make gestalt characters or is that not likely to happen?
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Aaron
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Old December 2nd, 2012, 11:33 AM
The usual method I've seen bandied about is to make a summoner archetype that bootstraps fighter abilities.

I don't think gestalt is likely to happen, unless paizo makes it a part of the Pathfinder rules.
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DarkSigurd
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Old December 2nd, 2012, 08:05 PM
I'll be honest. I have no idea how to do any of that. I am just not that computer savvy.
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Aaron
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Old December 3rd, 2012, 11:00 AM
Well, I'll be happy to help you. What sort of changes does your character have when compared to a standard summoner?
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ShadowChemosh
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Old December 3rd, 2012, 11:48 AM
After doing my Mythic stuff I think I have a alternate method. Be a little tricky to get working at first but would be more generic and could be used over and over again.

So instead of an archetype you add say a Wizard/Rogue then you add a special "Gestalt" class that removes two levels from the character. Their for making it a level 1 again. Then have it recalculate the BAB, saves, and skills based on the two classes Wizard/Rogue.

So each time you level you would add three classes (1 Wizard, 1 Rogue, 1 Gestalt) in the end only having 1 level actually count towards your real level.

Then you would still have a full Rogue Tab and full Wizard Tab. This also means two spellcasting classes could be supported. The frame work would not be much different from my Mythic Tier class that removes itself from the leveling process.

In theory the above works and if anyone really wants they could tear apart my Mythic data set to get about 50% of the code. Maybe someday when I really bored I will look into this but not right now. Too many other projects...

I thought I would throw that out their if anyone else had time and wanted a really fun challenge...

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AndrewD2
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Old December 3rd, 2012, 11:50 AM
I gotta say that is an intriguing idea. I might look into when I'm taking a break from my internship scripting (but that's gotta come first, deadlines to meet and all).
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DarkSigurd
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Old December 4th, 2012, 06:56 PM
Quote:
Originally Posted by Aaron View Post
Well, I'll be happy to help you. What sort of changes does your character have when compared to a standard summoner?
I am just building a standard Fighter/Summoner gestalt character with no changes to the base classes. I had thought about having the Summoner Archetype where the summoner wears the Eidolon, but decided against it and to keep it simple. This is because the character is already kind of broken. I am running it as a Half-dragon Kitsune.
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Aaron
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Old December 4th, 2012, 10:36 PM
I'm not familiar with the Gestalt rules, can you be specific about what changes for a gestalted Fighter/Summoner as opposed to a normal Summoner?
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Golkiwu
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Old December 5th, 2012, 02:59 AM
Gestalt in a nutshell:

Pick 2 classes at 1st level. All abilities, Bonus abilities/feats, etc.. are used from both classes.
Use the best options from the two classes for Saves, skill points HP, etc.
Each single level of experience gained applies to both classes.
so for any Gestalt you would progress:

1/1
2/2
3/3
4/4
etc..

Only using the XP needed to gain a single level.

That's Homunculus!
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Aaron
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Old December 5th, 2012, 08:39 AM
That's quite a kick up in power level!

So the difference is BAB and HD increase to fast and d10, Fort Save becomes good, gain several skills as class skills, gain Medium, Heavy, Shield, and Tower shield proficiency, and gain all fighter class abilities? Is that about right?
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