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armybuilder-unsubscribe@yahoogroups.com ------------------------------------------------------------------------ There are 11 messages in this issue. Topics in this digest: 1. Re: Still stumped From: Justin Pearl <poody3699@yahoo.com> 2. Re: Problem with child unit costs From: Colen McAlister <colen@wolflair.com> 3. Re: Problem with stat formula calculation From: Colen McAlister <colen@wolflair.com> 4. RE: Problem with stat formula calculation From: Colen McAlister <colen@wolflair.com> 5. Re: Still stumped From: Colen McAlister <colen@wolflair.com> 6. Re: Problem with child unit costs From: "Kerinst <kerinst@yahoo.com>" <kerinst@yahoo.com> 7. Re: Problem with child unit costs From: Colen McAlister <colen@wolflair.com> 8. Re: Problem with child unit costs From: "Kerinst <kerinst@yahoo.com>" <kerinst@yahoo.com> 9. RE: Problem with stat formula calculation From: "Michael Earley" <ace@madbomber.net> 10. RE: Problem with stat formula calculation From: "Badicus O'Shea" <mad-dog-of-michigan@cogeco.ca> 11. Re: Still stumped From: Justin Pearl <poody3699@yahoo.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Thu, 20 Feb 2003 17:47:31 -0800 (PST) From: Justin Pearl <poody3699@yahoo.com> Subject: Re: Still stumped im not sure how to post files could you tell me? --------------------------------- Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, and more [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Thu, 20 Feb 2003 19:05:43 -0800 From: Colen McAlister <colen@wolflair.com> Subject: Re: Problem with child unit costs At 04:01 AM 2/19/2003 +0000, you wrote: >OK I am creating a point system based off my local groups Stargrunt >campaign... the problem is we like to have leaders with a different >weapon and options than their unit... not to te point of 40K or >warzone... but a leader with a slightly better sensors and hand >weapon is nice but here is the problem and maybe somebody can >tell me a different way to do it... > >I created the notes for my squad.. automatically added a leader to it >and cloned it so when the squad improves armor or quality so does the >leader... but AB does not recalculate the points for the leader based >off the new quality or armor... any suggestions?? I'm assuming from the above that you used the 'clon' attribute to give the leader the same options as the unit he leads. This is fine, but it won't mean that whatever he selects, they select - you need to use the 'mirr' attribute to do that. For example, if both the leader and the unit have the option 'hello' available, just give the leader the attribute 'mirr:hello' and when the unit selects the option, he will too. If you give him the 'hello' option with the 'auto' link nature, it'll look disabled, which provides valuable feedback to the user over why it doesn't respond when he/she clicks it. Does that help? -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Thu, 20 Feb 2003 19:10:01 -0800 From: Colen McAlister <colen@wolflair.com> Subject: Re: Problem with stat formula calculation At 08:00 PM 2/19/2003 +0000, you wrote: >Ok--here is my stats section from a file I recently helped a friend >create: > >Stats > Edge | 1 | 1 | 0.0 | 1.0 | 0 | 0 | 0 | 0 | . | . | .~27 > EMB | 2 | 1 | 1.0 | 20.0 | 2 | 0 | 0 | 0 | . | . | .~28 <snip snip snip> > MP | 2 | 1 | 1.0 | 20.0 | 0 | 0 | 0 | 0 | . | . | >&MOV+&TUB+&EUB~44 > Dam | 2 | 1 | 1.0 | 99.0 | 0 | 0 | 0 | 0 | . | . | >.~DX1*# 45 > Hits | 2 | 1 | 1.0 | 99.0 | 0 | 0 | 0 | 0 | . | . | >.~HX1*# 46 > >The problem is with the last 2 stats--right now I have them commented >out so I cna keep using the file. But when I try the formula > >DX1*# > >where the calculation is to take teh stat DX1 and multiply it by the >unti count, it doesn't work--it says "Invalid Arithmetic Stat >Expression". > >Any clues what I'm doing wrong? I wrote the formula exactly as it >appears in the Construction Kit manual. When you're using 'DX1' and 'HX1' in the last two expressions, you need to prefix them with either $ or &. As you've used the & prefix above, it means 'adjusted value of the stat' - $ prefix means 'base value of the stat'. So for example, your last two rules might look like: $DX1*# $HX1*# (this is on page 21 of the construction kit .rtf manual, by the way). -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Thu, 20 Feb 2003 19:14:04 -0800 From: Colen McAlister <colen@wolflair.com> Subject: RE: Problem with stat formula calculation At 10:38 PM 2/19/2003 -0500, you wrote: >The friend he's helping is me :-) > >If one needs to see the original unit stats/formulae, they can be found here >http://home.cogeco.ca/~shattered-sph...ules/military/ Some adjustments >have had to be made to accomodate ABCreator. > >As an aside, as a completely new entrant to this program I must say that the >Manual to ABCreator is incredibly hard to use if not virtually useless >without a guiding hand. If it wasn't for Mike E's help so far on this, I'd >be completely lost intead of the just supremely confused the way I am right >now. While I never had an illusion it'd be easy... I didn't think it'd be >this hard either. Maybe somebody at the company might want to look at >creating a slightly more user friendly version of the manual. One that uses >a bit more plain english than engineer-ese. If you're a beginner at writing datafiles, we recommend you take an existing file and just adapt it for your needs, rather than starting 'from scratch'. I wrote datafiles for AB for years, and every time I needed to create a new game system, I just took an existing one and modified it. The manual as it stands is 84 pages long; if you have any specific suggestions for improvements we'll take them into consideration, but for some reason we really don't feel like going through and rewriting the whole thing right now. If you have any further questions, feel free to post them here for advice. -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Thu, 20 Feb 2003 19:15:11 -0800 From: Colen McAlister <colen@wolflair.com> Subject: Re: Still stumped At 05:47 PM 2/20/2003 -0800, you wrote: >im not sure how to post files could you tell me? Go here: http://groups.yahoo.com/files/armybuilder/ (You might have to log into yahoogroups first) and click 'Add File'. You can then just upload a file and tell us where it is. -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Fri, 21 Feb 2003 03:42:53 -0000 From: "Kerinst <kerinst@yahoo.com>" <kerinst@yahoo.com> Subject: Re: Problem with child unit costs > I'm assuming from the above that you used the 'clon' attribute to give the > leader the same options as the unit he leads. This is fine, but it won't > mean that whatever he selects, they select - you need to use the 'mirr' > attribute to do that. > > For example, if both the leader and the unit have the option 'hello' > available, just give the leader the attribute 'mirr:hello' and when the > unit selects the option, he will too. If you give him the 'hello' option > with the 'auto' link nature, it'll look disabled, which provides valuable > feedback to the user over why it doesn't respond when he/she clicks it. > > Does that help? > > > -- > Colen McAlister (colen@w...) > Lone Wolf Development www.wolflair.com OK I tried this and it still did not add his points... I uploaded the 2 files I have so far... the datadef and the wwg humans to wargrunts folder... if you build a squad then up their armor or quality the leaders raises as it should... but does not cost anymore than te 5 original points for making an unexperienced soldier... the program is still in infancy as is the game so sorry there is not much else there to spur te imagination of the scale we are playing __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Thu, 20 Feb 2003 20:52:21 -0800 From: Colen McAlister <colen@wolflair.com> Subject: Re: Problem with child unit costs At 03:42 AM 2/21/2003 +0000, you wrote: >OK I tried this and it still did not add his points... I uploaded the >2 files I have so far... the datadef and the wwg humans to wargrunts >folder... if you build a squad then up their armor or quality the >leaders raises as it should... but does not cost anymore than te 5 >original points for making an unexperienced soldier... the program >is still in infancy as is the game so sorry there is not much else >there to spur te imagination of the scale we are playing OK. The 'mirr' attribute does not work in conjunction with the 'tabl' attribute. So if you have the 'qual' option using the 'tabl' attribute, the leader won't be able to mirror it. If instead you just attach all 4 options individually and 'mirr' them all, the leader will keep track of his rank correctly. (if you do it like that, you'll also need to use something like conflict groups and validation rules to make sure users only select a single rank.) Also, I note that when you select the heavy weapons trooper, Army Builder throws up an error. This is because the heavy weapons trooper has a minimum unit size of 1, while the 'ratp:max=1:5' attribute he has is trying to force his unit size to 0 when there are less than 5 models in the parent unit - 0 and 1 cannot be turned into the same number, so AB gives up. What are you trying to achieve with that attribute? -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Fri, 21 Feb 2003 07:41:41 -0000 From: "Kerinst <kerinst@yahoo.com>" <kerinst@yahoo.com> Subject: Re: Problem with child unit costs > OK. The 'mirr' attribute does not work in conjunction with the 'tabl' > attribute. So if you have the 'qual' option using the 'tabl' attribute, the > leader won't be able to mirror it. If instead you just attach all 4 options > individually and 'mirr' them all, the leader will keep track of his rank > correctly. (if you do it like that, you'll also need to use something like > conflict groups and validation rules to make sure users only select a > single rank.) > > Also, I note that when you select the heavy weapons trooper, Army Builder > throws up an error. This is because the heavy weapons trooper has a minimum > unit size of 1, while the 'ratp:max=1:5' attribute he has is trying to > force his unit size to 0 when there are less than 5 models in the parent > unit - 0 and 1 cannot be turned into the same number, so AB gives up. What > are you trying to achieve with that attribute? > > > -- > Colen McAlister (colen@w...) > Lone Wolf Development www.wolflair.com First thanks for trying to help me... I am still stumped.. the heavy weapon I thought I deleted he mistake in there it is gone in my personal version now the mirror still does not fix my original problem though... using the mirror or clone work just fine to change the appropriate attribute... but neither one is changing the cost of the leader or heavy weapon when I do them... the leader should cost 5 points to take as a green... 15 as a regular and so on... this works fine for the unit but I do not know how to make the child calculate the costs... right now for testing we are just subtracting 1 guy from the group to represent the leader... using the 5 points he keeps costing as just a privelage of taking him sort of thing __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Fri, 21 Feb 2003 09:17:18 -0500 From: "Michael Earley" <ace@madbomber.net> Subject: RE: Problem with stat formula calculation Well, color me stupid. I hate it when I miss something obvious like that. >-----Original Message----- >From: Colen McAlister [mailto:colen@wolflair.com] >Sent: Thursday, February 20, 2003 10:10 PM >To: armybuilder@yahoogroups.com >Subject: Re: [AB] Problem with stat formula calculation > > >At 08:00 PM 2/19/2003 +0000, you wrote: >>Ok--here is my stats section from a file I recently helped a friend >>create: >> >>Stats >> Edge | 1 | 1 | 0.0 | 1.0 | 0 | 0 | 0 | 0 | >. | . | .~27 >> EMB | 2 | 1 | 1.0 | 20.0 | 2 | 0 | 0 | 0 | >. | . | .~28 ><snip snip snip> >> MP | 2 | 1 | 1.0 | 20.0 | 0 | 0 | 0 | 0 | . | . | >>&MOV+&TUB+&EUB~44 >> Dam | 2 | 1 | 1.0 | 99.0 | 0 | 0 | 0 | 0 | . | . | >>.~DX1*# 45 >> Hits | 2 | 1 | 1.0 | 99.0 | 0 | 0 | 0 | 0 | . | . | >>.~HX1*# 46 >> >>The problem is with the last 2 stats--right now I have them commented >>out so I cna keep using the file. But when I try the formula >> >>DX1*# >> >>where the calculation is to take teh stat DX1 and multiply it by the >>unti count, it doesn't work--it says "Invalid Arithmetic Stat >>Expression". >> >>Any clues what I'm doing wrong? I wrote the formula exactly as it >>appears in the Construction Kit manual. > >When you're using 'DX1' and 'HX1' in the last two expressions, >you need to >prefix them with either $ or &. As you've used the & prefix >above, it means >'adjusted value of the stat' - $ prefix means 'base value of >the stat'. So >for example, your last two rules might look like: > >$DX1*# >$HX1*# > >(this is on page 21 of the construction kit .rtf manual, by the way). > > >-- >Colen McAlister (colen@wolflair.com) >Lone Wolf Development >www.wolflair.com > > >To unsubscribe from this group, email > > >armybuilder-unsubscribe@yahoogroups.com > >Your use of Yahoo! Groups is subject to >http://docs.yahoo.com/info/terms/ > __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Fri, 21 Feb 2003 09:39:25 -0500 From: "Badicus O'Shea" <mad-dog-of-michigan@cogeco.ca> Subject: RE: Problem with stat formula calculation Colen McAlister wrote: If you're a beginner at writing datafiles, we recommend you take an existing file and just adapt it for your needs, rather than starting 'from scratch'. I wrote datafiles for AB for years, and every time I needed to create a new game system, I just took an existing one and modified it. The manual as it stands is 84 pages long; if you have any specific suggestions for improvements we'll take them into consideration, but for some reason we really don't feel like going through and rewriting the whole thing right now. If you have any further questions, feel free to post them here for advice. -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com ---------------------------------------------------------------------------- -------------------------- Considering that the Army Builder cost me about a weeks worth of groceries, or about $60 Dollars (I'm Canadian, so the exchange is a factor.) and so that's a fair chunk of change. I certainly haven't felt I've gotten my worth out of the product yet. I'm not a WH40K player nor am I a player of most of the games that existing files cover. Modifying existing files doesn't do me much good when one still needs to understand how the game you're modifying works, which I don't. Even the sole Battletech file wasn't much help because it's far more complicated than anything I understand from the manual. The Construction Kit Manual isn't much good. You can toss me allot of "It's right here in the manual" comments, but while the information maybe there it isn't that readily apparent to a newbie like me. It's technogabble for the most part. Sure to someone who may understand already the in's and out's of the program and programming in general might not have a problem with it but they're not the ones who absolutely need a manual. I've picked up on most of what's been taught to me so far quite readily but that doesn't mean the manual doesn't have it's gaps. It really needs to simplify it's language or have a section added in with such language, explaining the process better. It's like where I have my game's statistics and the game rules. The statistics are straightforward but they still require an english explanation and without one, the overall game isn't much good. The same applies to Army Builder in this case. Regardless, you've heard the gripe and it's up to the company to decide if it's worth acting upon. I won't press the issue any further. - TMX Email: mad_dog_of_michigan@cogeco.ca ICQ: 6434166 AIM: Terminax01 [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 11 Date: Fri, 21 Feb 2003 15:17:39 -0800 (PST) From: Justin Pearl <poody3699@yahoo.com> Subject: Re: Still stumped ok, my file is on there, its "Tanith.40k". Any input would be helpful. thanks --------------------------------- Do you Yahoo!? Yahoo! Tax Center - forms, calculators, tips, and more [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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