Junior Member
Join Date: Nov 2010
Posts: 29
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Not sure if this is a bug, so if someone could verify this for me before I submit it as a bug, it would be greatly appreciated.
The Helpless condition should reduce your Dexterity to 0, but it looks like it applies a penalty equal to your original Dexterity score instead. Only matters if you have boosted your Dexterity through magic means. In the game I am currently playing, I have a base dex of 16, and have boosted it to 24 with magical and alchemical bonuses. When I apply the helpless condition it shows that I have a Dex of 8. If I were to apply the Paralyzed condition instead, it does show a Dex of 0, so I think this is a bug in Herolab (or at least a programming error). Thanks! |
#1 |
Senior Member
Join Date: Jan 2014
Posts: 262
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I'm getting the same on some brief testing.
Dex = 10, apply helpess, dex = 0 with -5 penalty. Dex = 10 + belt of dexterity +6, apply helpless, dex = 6 with -2 penalty. So it does look like it penalizes you the normal dex value rather than reducing it to 0. |
#2 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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"Unconscious" does the same thing.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#3 |
Senior Member
Join Date: Jan 2015
Posts: 463
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Please use the bug reporting page for these bugs. Developers don't look at these forums for bug reports. But don't expect this to be fixed anytime soon. LW has been slow releasing PF1 updates as of late.
http://www.wolflair.com/redirect/bug...ect=pathfinder |
#4 |
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