Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Closed Thread
 
Thread Tools Display Modes
Pezmerga
Senior Member
 
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old October 29th, 2011, 11:01 AM
Quote:
Originally Posted by Exitilus View Post
It's not contested. It was clarified many months ago by SKR

A summoner can select this evolution once for levels 1—4, again for levels 5–9, a third time at levels 10–14, a fourth time at levels 15–19, and a fifth time at level 20.
I thought he only clarified Improved Natural Armor?
If that's the case, it only currently lets a summoner take it at 1, 10, 15, and 20. And should allow for 1, 5, 10, 15, and 20.

Last edited by Pezmerga; October 29th, 2011 at 11:04 AM.
Pezmerga is offline   #621
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old October 29th, 2011, 11:36 AM
Quote:
Originally Posted by Exitilus View Post
It's not contested. It was clarified many months ago by SKR

A summoner can select this evolution once for levels 1—4, again for levels 5–9, a third time at levels 10–14, a fourth time at levels 15–19, and a fifth time at level 20.
Citation, please? We can't implement hearsay.
Mathias is online now   #622
Pezmerga
Senior Member
 
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old October 29th, 2011, 11:59 AM
Quote:
Originally Posted by Mathias View Post
Citation, please? We can't implement hearsay.
Mathias, don't you think the RAW would allow it to be taken at 1,5,10,15, and 20? I can see how it is sort of ambiguous, but to me if you read it closely, it seems to read as it should be available at 1,5,10,15, and 20.

Special: You can take this MULTIPLE times, BUT (implying if you do take it multiple times) only once for every five summoner levels you possess.

I don't know if that's RAI, but as written, it should be 1,5,10,15,20.

Also being able to take at 1,10,15,20 is sorta clunky is it not? They sort of set a precedent with Pathfinder in other like cases. Heck I'd argue it be 5,10,15,20 before 1,10,15,20, but if that were the case, wouldnt Summoner level 5 be a prereq?
Pezmerga is offline   #623
Slywolfe
Member
 
Join Date: Jun 2011
Posts: 36

Old October 29th, 2011, 04:42 PM
Considering it's worded identical to Imp. Natural Armor, and that can be found as clarified in the FAQ, it only stands to reason it works the same way ...

Quote:
Originally Posted by From the Paizo FAQ
Summoner: What's the minimum level to take the improved natural armor evolution (page 60) for an eidolon?

The description of the evolution says, "This evolution can be taken once for every five levels the summoner possesses." Unfortunately, that text is unclear.
A summoner can select this evolution once for levels 1—4, again for levels 5–9, a third time at levels 10–14, a fourth time at levels 15–19, and a fifth time at level 20.
This wording will be clarified in the next update document and print run for the APG.
Update: Page 60: Change the the Improved Natural Armor evolution to read as follows: "Improved Natural Armor (Ex): An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once at 1st level, and again at 5th, 10th, 15th, and 20th."
I also read the clarification in a post, but the FAQ has yet to reflect the clarification.
Slywolfe is offline   #624
Exitilus
Member
 
Join Date: Aug 2010
Posts: 90

Old October 30th, 2011, 10:25 AM
Quote:
Originally Posted by Mathias View Post
Citation, please? We can't implement hearsay.
It's in the APG FAQ on Paizo's Website. It's addressing another ability that is using the exact same wordering.

http://paizo.com/pathfinderRPG/v5748...#v5748eaic9o3i

There was a thread somewhere that someone might be able to find where he also answered saying it applies to all other abilities since they use identical wording.
Exitilus is offline   #625
Nikmal
Senior Member
 
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677

Old October 31st, 2011, 01:15 AM
Not really a bug, but that being said it is something that should be corrected as it is rather important none the less. The wording for spells for casting time says things like one action.

It should read "standard action" or "swift action" or even "full round" action instead of just "one action".

The point of having the full spells listed in Hero Labs is to make it convenient for the GM and Player alike but having the spell listed as a "one action" casting time is not enough information and in many ways conveying the wrong information without having to look it up. At this point just on the casting time alone one needs to look up each spell to make sure the casting time is correct which makes it a moot point on even having the full spell description listed then.
Nikmal is offline   #626
mycerius
Junior Member
 
Join Date: Apr 2011
Posts: 19

Old October 31st, 2011, 12:39 PM
Red Mantis assassins currently require the Weapon Finesse feat but should require Weapon Focus (sawtooth sabre) instead.
mycerius is offline   #627
Dragnmoon
Senior Member
 
Join Date: Aug 2009
Posts: 479

Old October 31st, 2011, 09:36 PM
Power Attack is adjusting Thrown Weapons, should only be melee

Splash Weapons are showing Str Bonus to hit on character sheet as well as Dex Bonus to hit.

Last edited by Dragnmoon; October 31st, 2011 at 09:50 PM.
Dragnmoon is offline   #628
AWizardInDallas
Senior Member
 
Join Date: Aug 2008
Location: Plano, TX
Posts: 147
Send a message via AIM to AWizardInDallas Send a message via MSN to AWizardInDallas Send a message via Yahoo to AWizardInDallas Send a message via Skype™ to AWizardInDallas

Old November 1st, 2011, 08:38 AM
- Aasimar: Treasure NPC Gear (scale mail, hevy mace, light crossbow with 10 bolts, other treasure)
- Animated Object: Construct Traits (+20 HP) ...... requires a Fortitude save (unless the effe <TRUNCATED>
- Ankheg: Spit Acid (DC 14) ...... during this <TRUNCATED>

AWizardInDallas
AWizardInDallas is offline   #629
Pezmerga
Senior Member
 
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old November 1st, 2011, 05:14 PM
The Monk archetype Sohei still retains fast movement at level 6 and so on. It should lose all instances of fast movement.
Pezmerga is offline   #630
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 10:54 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.