Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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Quote:
If that's the case, it only currently lets a summoner take it at 1, 10, 15, and 20. And should allow for 1, 5, 10, 15, and 20. Last edited by Pezmerga; October 29th, 2011 at 11:04 AM. |
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#621 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Citation, please? We can't implement hearsay.
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#622 |
Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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Mathias, don't you think the RAW would allow it to be taken at 1,5,10,15, and 20? I can see how it is sort of ambiguous, but to me if you read it closely, it seems to read as it should be available at 1,5,10,15, and 20.
Special: You can take this MULTIPLE times, BUT (implying if you do take it multiple times) only once for every five summoner levels you possess. I don't know if that's RAI, but as written, it should be 1,5,10,15,20. Also being able to take at 1,10,15,20 is sorta clunky is it not? They sort of set a precedent with Pathfinder in other like cases. Heck I'd argue it be 5,10,15,20 before 1,10,15,20, but if that were the case, wouldnt Summoner level 5 be a prereq? |
#623 |
Member
Join Date: Jun 2011
Posts: 36
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Considering it's worded identical to Imp. Natural Armor, and that can be found as clarified in the FAQ, it only stands to reason it works the same way ...
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#624 |
Member
Join Date: Aug 2010
Posts: 90
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It's in the APG FAQ on Paizo's Website. It's addressing another ability that is using the exact same wordering.
http://paizo.com/pathfinderRPG/v5748...#v5748eaic9o3i There was a thread somewhere that someone might be able to find where he also answered saying it applies to all other abilities since they use identical wording. |
#625 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
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Not really a bug, but that being said it is something that should be corrected as it is rather important none the less. The wording for spells for casting time says things like one action.
It should read "standard action" or "swift action" or even "full round" action instead of just "one action". The point of having the full spells listed in Hero Labs is to make it convenient for the GM and Player alike but having the spell listed as a "one action" casting time is not enough information and in many ways conveying the wrong information without having to look it up. At this point just on the casting time alone one needs to look up each spell to make sure the casting time is correct which makes it a moot point on even having the full spell description listed then. |
#626 |
Junior Member
Join Date: Apr 2011
Posts: 19
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Red Mantis assassins currently require the Weapon Finesse feat but should require Weapon Focus (sawtooth sabre) instead.
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#627 |
Senior Member
Join Date: Aug 2009
Posts: 479
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Power Attack is adjusting Thrown Weapons, should only be melee
Splash Weapons are showing Str Bonus to hit on character sheet as well as Dex Bonus to hit. Last edited by Dragnmoon; October 31st, 2011 at 09:50 PM. |
#628 |
Senior Member
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- Aasimar: Treasure NPC Gear (scale mail, hevy mace, light crossbow with 10 bolts, other treasure)
- Animated Object: Construct Traits (+20 HP) ...... requires a Fortitude save (unless the effe <TRUNCATED> - Ankheg: Spit Acid (DC 14) ...... during this <TRUNCATED> AWizardInDallas |
#629 |
Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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The Monk archetype Sohei still retains fast movement at level 6 and so on. It should lose all instances of fast movement.
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#630 |
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