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Join Date: Feb 2010
Posts: 874
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I assume these are done in EvalScripts field?
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#21 |
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Join Date: Aug 2009
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Correct.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#22 |
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Join Date: Feb 2010
Posts: 874
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Okay, I now started to do this but I realized there's a basic problem: what kind of Tag do I use for this? If I'm reading it right, there's no obvious way to assign a custom tag, so is there something, well, generic I can use to have the skill blocking lock for, and then have the Edge delete?
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#23 |
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Join Date: Nov 2010
Location: Metairie, LA, USA
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And that's EXACTLY the problem I have when folks keep telling me to use tags for stuff. I can't seem to make a custom tag on the fly. Presumably this has something to do with the stuff in the tags.1st file, but I just have no clue on that part. I figured I was just clueless. *shrug*
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#24 |
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Join Date: Feb 2010
Posts: 874
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I found how to do that, I think, but its kind of not what I want to do here, since I want this .user file to be portable by itself. I don't mind using another tag, but I need to know one that's not going to have other impacts.
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#25 |
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Join Date: Feb 2010
Posts: 874
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Hmm. Maybe a user tag with the name of the trait will work; at least I could assign one without the program objecting.
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#26 |
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If a tag group is set to be dynamic, new tags can be added on the fly. Just create something, and then open the user file and manually add the new tag to it, and include the name field. It can then be assigned to any other items. Both the Hero and User tag groups are dynamic, and are designed with this in mind.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#27 |
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Join Date: Feb 2010
Posts: 874
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Quote:
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#28 |
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Join Date: Feb 2010
Posts: 874
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Okay, I'm getting down to the point where I want to actually put this together, so let me see if I can do this the fancy way, or have to do it the easy way.
What I want to do is the following, but it may not work, and I'm not entirely clear how to do it: 1. I'll have a Tag set on the Racial entry for Simians that indicates the Less Educated racial trait is present (User.LessEdu). This Tag will also be used to block off access to the skills its supposed to. 2. In the actual Less Educated trait, it will bootstrap the Illiterate Hindrance and offset the "cost" of the Hindrance. I want it to look for the above Tag before doing these things. 3. I'll have an Edge (called Educated Simian) which gets rid of the above Tag on the Simian. If the second part can be done, this should eliminate the Hindrance, and also eliminate the Tag the blocked skills are looking for. The thing I don't know is whether there's a way to do a conditional bootstrap in the Less Educated trait, rather than having the trait not be taken at all if the condition (the Tag) is missing. Is there? Its not self-evident how you'd go about it, if so. I can't just have the Less Educated trait itself not be taken, because its bundled in with the racial traits. If I can't, I can just have the Trait say that Illiterate is there, and the Edge say that it no longer is, but it'd be nice for it to actually display in the Hindrances. 3. |
#29 |
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Join Date: Nov 2010
Location: Metairie, LA, USA
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Ok, so User tags are set to being Dynamic. If I'm reading CC's response above correctly the main error I've been making is that I can't create new User tags on the fly in the editor, but that I could have done so directly modifying the .user file instead with a line like assign User.LessEdu or something.
I'm not sure I can walk you through the process of doing that or how to do what you need right now (not enough sleep this week. Ugh.) but maybe that might give you another clue to the process? Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#30 |
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