Junior Member
Join Date: Mar 2010
Posts: 18
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Hi,
I'm trying to add the Balanced Scale of Abadar class (from the Dark Markets book) and I'm having issues figuring out how to add the type of bonus to a skill. There's a +2 Sacred bonus to disable device (so I know its BonSacred that I need), but fitting it in the script is driving me nuts. the help files have this example: hero.child[aSTR].field[BonLuck].value = maximum(hero.child[aSTR].field[BonLuck].value, 5) which I've tried a few variants of, but I can't make it mesh with the skill script: #skillbonus[skDisable] = #skillbonus[skDisable] + 2 which works fine right now. On the one hand, the odds of my getting another sacred bonus to disable is probably slim to none, on the other, I'd rather have it right from the get-go. Or maybe I just graded one too many papers this week and it fried the extra brain cells I need for this one, either way, thanks for any help! |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In the editor, select the help menu - on that page, find the Reference Information page - that will tell you what modifiers exist and what macros exist to help you make use of those modifiers.
#applybonus[BonSacred, hero.child[skDisable], 5] is what you want. P.S. the more modern form for the luck bonus is: #applybonus[BonLuck, hero.child[aSTR], 5] and the skill bonus: #skillbonus[skDisable] += 2 |
#2 |
Junior Member
Join Date: Mar 2010
Posts: 18
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thanks!
I guess I'm going to want to read all the way through the help files instead of just searching as needed then.. |
#3 |
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