Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
It occured to me that it was becoming unreasonable to create duplicate spells for each class that shared a spell. So I tried putting multiple sClass tags on one spell rather than make a duplicate, a viola, it worked across multiple classes just fine without having to make a duplicate. My question it this, am I possibly missing something that may go haywire at a later date, or it this a better option than just creating duplicated spells for each class?
About the only thing that would be a problem is the Source of the spell, but that is editable. Not to mention I would just change all the spell sources to something standard if I wanted, like Spell. Last edited by Kendall-DM; November 22nd, 2011 at 09:37 AM. |
#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Well, there are two problems, but completely fixable. As I mentioned above, sourcing is a pain, but I can just classify all spells as "Spell" sourced. That leaves level difference, some classes have a spell at a different level. So, I may have to duplicate them. I could assign to sLevel, but it's far easier to duplicate in this case.
The one other thing I have to duplicate is spell-like abilities (I created them with the spell mechanic, works great, but requires a Racial source tag). This is because I have a bit of script that designates whether the ability is "at will" or number of times per day. So, this definitely works. Whether I employ this method or not is still up in the air, as I feel it's alot of work that could "break" on me later. And I'd hate to have done all the work for nothing. But it is doable. |
#2 |
|
|