Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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This is a bug reports thread for the 11/18/11 update for the Shadowrun files.
Note that there are still some incomplete portions of the Shadowrun files - these are known issues, so there's no need to post bug reports about them.
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#1 |
Junior Member
Join Date: Aug 2011
Posts: 14
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Skill based complex forms on Machine Sprites (probably all sprites) result in a false validation error about overspent skill points.
EDIT: It should also be possible to assign one of these as a drone or vehicle pilot. Steps to reproduce: 1. Create a Technomancer, and add a bonded Machine Sprite 2. In the Machine Sprite's sheet, under the Resonance tab,you will see resources unspent. 3. Add Targeting and Maneuver (Both skill-based complex forms). 4. Skills tab now shows an "error" as skill points are being "overspent" |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'm afraid that the way a sprite controls a vehicle will use the same mechanisms in Hero Lab as a metahuman rigger jumping into a vehicle, and those haven't been implemented yet.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#4 |
Member
Join Date: Aug 2011
Posts: 82
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Quote:
A rigger, who is jumped in, does not get as many actions as the matrix based entities do, or the drones that are being run from captain's chair, even though the rigger is in full immersion like a hacker running full VR. The drone into which the rigger has jumped gets the meat world initiatives & passes of that rigger. I don't agree with it, but that's what's beaten into me in the forums since SR 1 and each of the succeeding versions. Sprites and agents don't have meat world initiatives available to them for the drone to operate with when one of these is dropped into it. |
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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No, it isn't - the sprites and loose pilot programs have skills and attributes that can be looked up the same way a metahuman's skills and attributes can be looked up. It doesn't matter to Hero Lab what sort of character it's looking things up on (other than when it needs to know whether to look up Reaction or Pilot).
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#6 |
Member
Join Date: Aug 2011
Posts: 82
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No, the problem is not the skill in attribute look up of characters. It is simply that sprites and agents do not have meat body initiatives to fall back to when they jump into the drones or vehicles as riggers do. It's an attribute value that is not available to them. The way the game developers set things up riggers use their meat body initiative and not the pilot's/drone's when they're jumped in. When they're in AR or HSI then they use their respective matrix initiatives just as the sprites and agents would use their matrix initiatives. No where did the developers define what initiative the spirtes and agents would use when jumped into a drone or vehicle. If they would just add one little statement or paragraph regarding what initiative value they should be using when jumped in, then everything would be golden.
So, the look up methods in HL are not at fault. It's a lack of definition for non existant variables on 2 types of entities. The developers defined the initiative limitations for spirits when they manifest or materialize in the real world. The developers should do the same for sprites and agents that are effectively manifesting in the form of the drones or vehicles they are occupying. |
#7 |
Member
Join Date: Aug 2011
Posts: 82
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Since the release of HL 3.9 I've been getting errors regarding a bunch of the tracking pools being orphaned on profiles that have saved characters that are not locked into advancement mode. Where do you want me to send a copy of the error log it refers to for review?
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#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#9 |
Junior Member
Join Date: May 2010
Posts: 5
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I get the following error
Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\[personal data removed]\AppData\Local\Temp\hero_lab_load_issues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu). Critical information not found in data files: Source 'PH_Diverse' Critical information not found in data files: Source 'PH_Diverse' Usage pool 'AmmoUsed' has been orphaned for pick index '0' Usage pool 'DmgAdjust' has been orphaned for pick index '0' Usage pool 'JrnlXP' has been orphaned for pick index '0' Usage pool 'JrnlNotor' has been orphaned for pick index '0' Usage pool 'JrnlCred' has been orphaned for pick index '0' Usage pool 'JrnlCash' has been orphaned for pick index '0' Usage pool 'JrnlAware' has been orphaned for pick index '0' Usage pool 'DmgNet' has been orphaned for pick index '0' in a pop-up window. |
#10 |
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