Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds

Notices

Reply
 
Thread Tools Display Modes
TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,115

Old March 14th, 2009, 08:11 PM
Has anyone been working on this? I'm about to get into a game, and would loe to use HL for the creation...
TCArknight is offline   #1 Reply With Quote
terrestrialboy
Member
 
Join Date: Aug 2007
Location: Overland Park, KS
Posts: 30
Send a message via Skype™ to terrestrialboy

Old March 17th, 2009, 07:43 AM
I have most of it done. A few things don't work and need a little tweaking, such as Veteran of the Weird West (you've got to do most of this manually, but you can still select it).

I don't have all the creatures entered.

But it's a start ... I'd be happy to post the user file for people.
terrestrialboy is offline   #2 Reply With Quote
terrestrialboy
Member
 
Join Date: Aug 2007
Location: Overland Park, KS
Posts: 30
Send a message via Skype™ to terrestrialboy

Old March 17th, 2009, 07:52 AM
I posted it on my website, at the bottom of the bullet list before the episode listing.

http://www.canadiancrusaders.com/game/deadlands.html

The only thing you need to know is when you load the Savage Worlds setting, you need to check the Deadlands source box, and uncheck the other sources (Medieval, Black Poweder, etc.). Also remember to adjust the starting funds for characters.
terrestrialboy is offline   #3 Reply With Quote
TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,115

Old March 19th, 2009, 04:33 AM
Great! Thanks a bunch! This really helps!
TCArknight is offline   #4 Reply With Quote
phantomwhale
Member
 
Join Date: Feb 2007
Posts: 41

Old April 4th, 2009, 12:23 PM
Wow - good man - was hoping someone might have done some Deadlands specific stuff with the kit.

Time to upgrade my license to add-on savage worlds I think
phantomwhale is offline   #5 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,297

Old August 18th, 2009, 02:32 PM
I was noticing that the new update to HeroLab appears to break the Deadlands user file that's mentioned here. A few of the equipment categories don't exist anymore. A couple of them appeared to be custom categories, and I don't see where to add categories in HeroLab. I went through and re-assigned all of the offending items to existing categories and it comes up without errors now. I'm not sure if there's a place to add custom categories.

UPDATE: It seems to have corrected itself. I tried again today with the original file, and it appears to load fine now. There must have been an update hung up. It appears to accept the custom categories fine.

Last edited by CapedCrusader; August 18th, 2009 at 08:30 PM. Reason: It seems to have corrected itself.
CapedCrusader is offline   #6 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,005

Old August 19th, 2009, 08:14 PM
I'm glad this got sorted out. I can't think of any reason why things would have become broken with the latest update. While I definitely *added* a bunch of stuff, I didn't *delete* anything that I can think of. And the structure should have remained unchanged.
rob is offline   #7 Reply With Quote
ApokalypseTest
Junior Member
 
Join Date: Aug 2009
Posts: 10

Old August 21st, 2009, 08:20 AM
My deadlands doesnt compile any more, mostly the error messages report the tags "GeneralEq", "Explosives" und "gunaccesso" as undefined.

Any ideas? It worked fine before GenCon.
ApokalypseTest is offline   #8 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,005

Old August 21st, 2009, 10:52 AM
In the latest update, I changed the GearType tag group to no longer be dynamic. That's the source of the problem, since the Reloaded files introduce their own dynamic tags.

I'll see if I can change this back over the weekend. In the meantime, you can patch this in one of two ways. Option 1 is to temporarily switch over to using the source files for Savage Worlds and change the GearType tag group in "tags.1st" to be dynamic. Option 2 is to define your own structure file wherein you use an "extgroup" element to add the new tags to the "GearType" tag group. I guess option 3 is to hang tight until I get this resolved for you.
rob is offline   #9 Reply With Quote
ApokalypseTest
Junior Member
 
Join Date: Aug 2009
Posts: 10

Old August 21st, 2009, 11:22 AM
Thx, I guess I will just hang in and wait - there is no hurry
ApokalypseTest is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:15 PM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.