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dstuffle
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Join Date: Mar 2012
Posts: 16

Old November 8th, 2013, 04:32 PM
How would I add cybernetic items to a Savage Worlds data file?

Example (from Nemezis):
  • Reflex Booster gives the Quick edge
  • Targeting Mod gives the Marksman edge

Do I make them like magic items? and if so is there a walk through for magic item creation other than the basic tutorial (which really weren't to clear on the magic items stuff)?

Thanks.
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old November 8th, 2013, 07:19 PM
You shouldn't need to set them up as magic items. Just add them in the Editor as equipment and bootstrap the Edge with them. It's a bit late for me right now to go into the exact details, so I'll try to follow-up tomorrow if someone else doesn't jump in before then.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old November 14th, 2013, 06:42 AM
I forgot to get back to you on this. Sorry. I guess the question is, can you figure it out just from that or will you need some more detailed instructions on it?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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CapedCrusader
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Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,549

Old November 16th, 2013, 12:24 PM
Zarlor's right, magic items are more complicated than what you need.

It might be easier to add the gear, and then just add the additional Edge with a Permanent Adjustment.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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dstuffle
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Join Date: Mar 2012
Posts: 16

Old November 18th, 2013, 05:16 PM
Thanks for the help. I'm on my way to putting cybernetics in my data file.

Another question would be how would I make a cyberarm be able to hold modifications (make it a bag)? How would I limit what could be put into it?

Last edited by dstuffle; November 18th, 2013 at 05:19 PM.
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old November 18th, 2013, 05:35 PM
That's a bit more complicated, and limiting what it can hold gets really complicated. Presumably you could make it a container, although I don't know of any real way to limit how much a container can hold. So that might be a possibility, though. The other method is to set things up as a gizmo which I don't really have very much experience with (although I've used it for setting up vehicles before, I think in the Weird War II file if you want to download that to take a loot at it.) Considering the hoops jbearwillis got his High Space files to jump through he may have some good insights, though.

Outside of that probably the next closest thing would be how maybe magic items are set-up but that gets WAAAY beyond what I've ever really messed with.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #6 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,549

Old November 19th, 2013, 05:36 PM
Magic Items don't have a way to limit the weight carried in a container either...

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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