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Screetch79
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Join Date: Apr 2011
Posts: 20

Old May 10th, 2011, 01:54 PM
mmm... and if you make 2 custom race special, one for Strength and one for Con? and under race limit to "1" the custom ability total...
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Adam.Ormond
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Old May 10th, 2011, 02:03 PM
Deleted as requested.

Last edited by Adam.Ormond; May 10th, 2011 at 02:22 PM.
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Mathias
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Old May 10th, 2011, 02:09 PM
Remember, Adam, Mowgli's asked to figure this out on his own, so he can learn it for next time, so you may want to remove the answers from your post (you are correct, BTW).
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Mathias
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Old May 10th, 2011, 02:18 PM
Quote:
Originally Posted by Screetch79 View Post
mmm... and if you make 2 custom race special, one for Strength and one for Con? and under race limit to "1" the custom ability total...
This would also work. Since the "+2 to an attribute" option that humans use already exists, I think it's faster to modify that to only choose from those two attributes than to build a new set of abilities to pick from, so that's why I'm leading Mowgli through this method.
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Maidhc O Casain
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Old May 11th, 2011, 02:08 AM
Got it!

Final solution:
  • Copy the "+2 to One Attribute" Racial Special
  • Change the Custom Expression to "component.BaseAttr & (thingid.aSTR | thingid.aCON)"
  • Give it a new name and unique ID
  • Save and test.

Thanks, Matthias!

(Thanks to Adam.Ormond and Screetch79 as well for your suggestions!)
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