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Necros99
Junior Member
 
Join Date: Jan 2011
Posts: 28

Old October 30th, 2011, 09:19 AM
Does not appear to be working as intended, in that STR is not getting substituted for CHA. Below is the eval script in the feat, as written. What changes need to be made to correct it's effect?

<thing id="ftStronTac" name="Strong-Arm Tactics" description="{b}Benefit{/b}: You gain a +2 feat bonus to Intimidate checks and you can use your Strength modifier in place of your Charisma modifier for Intimidate checks." compset="Feat" uniqueness="useronce">
<fieldval field="reqText" value="Half-orc"/>
<usesource source="Dragon"/>
<tag group="Tier" tag="Heroic"/>
<tag group="ReqRace" tag="rHalfOrc"/>
<eval phase="Traits" priority="10000"><![CDATA[
#traitmodify[skIntimida,trtFeat,2,""]

~ Modify skills
var temp as number
temp = #attrbonus[attrStr] - #attrbonus[attrStr]
if (temp > 0) then
#traitmodify[skIntimida,trtBonus,temp,""]
endif
]]>
<before name="Derived trtFinal"/>
<after name="Calc attrBonus"/>
</eval>
</thing>
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DMayhew469
Member
 
Join Date: Aug 2011
Posts: 73

Old October 30th, 2011, 10:08 AM
I think you need to change the following line

temp = #attrbonus[attrStr] - #attrbonus[attrStr]

to

temp = #attrbonus[attrStr] - #attrbonus[attrCha]

That should add the difference between the Cha mod and the Str od if the Str mod is higher.
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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old October 31st, 2011, 11:18 AM
Thanks for the report, I'll get this fixed in the next update.
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Necros99
Junior Member
 
Join Date: Jan 2011
Posts: 28

Old November 1st, 2011, 10:49 AM
Thanks for corrected syntax)
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cryptoknight
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Volunteer Data File Contributor
 
Join Date: Dec 2008
Posts: 523

Old November 6th, 2011, 02:18 PM
Colen, any chance we'll get Melee Training (pick a stat) and the other Basic Attack substitute feats put into effect soon too? I could fix them, if I could get at the Melee Basic Attack power.
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old November 8th, 2011, 10:48 AM
What do you mean by "get at" the melee basic attack power? You should be able to modify stuff on it just like any other power, as far as I'm aware.
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cryptoknight
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Join Date: Dec 2008
Posts: 523

Old November 8th, 2011, 12:54 PM
I couldn't find it. Now of course I had been looking for Melee Basic Attack, not Basic Melee. Sadly, still not sure I can fix it. Melee Training does 1/2 stat (picked) damage but full stat to attack. It seems that it's a drop down selected there, not an eval script I could modify quickly. Hmmm. I might be able to get the Intelligent Blademaster to fiddle and work though. since it would be to just change the stat for Basic Melee.
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