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dstuffle
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Join Date: Mar 2012
Posts: 16

Old June 8th, 2015, 08:05 PM
Is there a reason that the Combat Medic archetype fails validation?

I have Run & Gun, Run Faster, and Street Grimoire, so it should be loading right. Yet it still has the following validation exceptions.

Quote:
Validation Report (3 issues): Total Karma: Resource Overspent: 52 of 25; Contact Points: Resource unspent; Skill Group
Points: Resource unspent
Is it supposed to be that far off?

Should just tell my game master it's cool, and hope they go along?
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AndrewD2
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Old June 9th, 2015, 05:32 AM
Check for a version on the shadowrun forums. The examples in the book tend to be off (for example the Technomancer has a Complex Form from 4th Edition).
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Mathias
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Old June 9th, 2015, 07:17 AM
In the years I've been adding game systems to Hero Lab, I have never seen all the sample characters in any RPG book I've worked on be completely rules-accurate, and I'm sorry to say that Catalyst is not good at following their own rules when making sample characters.
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MadCat75
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Old June 9th, 2015, 09:35 AM
Its been mentioned before on the SR forums that some of the archetypes do fail validation
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dstuffle
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Old June 9th, 2015, 03:37 PM
Ah, good to know.

thanks.
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Valentet
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Old June 9th, 2015, 11:30 PM
Since the archetype comes straight after the chapter on alternative creation methods there's a good chance that the Combat Medic was not built using the Priority system. We need to see how it works out under Sum-to-Ten, Life Module or Point-Buy before discounting it completely.
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