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Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old September 6th, 2014, 11:01 AM
Lots of new stuff this release! The first half of the content from the New Paths Compendium, the Technology Guide, and 2 different player companions! Also, fixed lots of bugs (including some which were reported a lot).

New Releases!
  • The New Paths Compendium is now available as a stand alone package from Kobold Press! Currently half of the content has been completed, and the remainder (the traits, the legendary items, the archetypes for core classes (like monk and gunslinger), the White Necromancer and Theaurge classes) should be added soon!
  • Content from People of the River is now available as part of Pathfinder Player Companion #16.
  • Content from People of the Stars is now available as part of Pathfinder Player Companion #16.
  • Content from the Technology Guide is now available as the final book in Pathfinder Campaign Setting #12.

Enhancements & Changes
  • Added player content from Pathfinder #85 "Fires of Creation".
  • Characters with only a single active faction now auto-select that faction when creating prestige journal entries.
  • Old Pathfinder Society factions (Andoran, Cheliax, etc) are now flagged as "Retired".
  • Double weapons now show both normal and two weapon fighting attack/damage in the output hero statblock when equipped as a double weapon.
  • Some further enhancements to the output statblock have been made, to bring it closer to the paizo standard.

Bug Fixes
  • The kensai magus's Canny Defense ability was applying the wrong kind of bonus.
  • Shatterspike was missing its enhancement bonus.
  • The ocean doman's Surge ability wasn't calculating its DC correctly.
  • Extra Hex was limiting itself to being taken once.
  • The Beast Totem rage power wasn't applying its bonus correctly.
  • The magus' Arcane Pool was not calculating correctly at 1st level.
  • The warpriest's Sacred Weapon ability wasn't handling the case of a deity without a favored weapon correctly.
  • Crossblooded sorcerers were incorrectly reporting an error from their blooline spell choices.
  • Extra Investigator Talent was limiting itself to being taken once.
  • Destined Strike was appearing twice at 12th level instead of once at 1st and once at 12th.
  • Arcane Deed was limiting itself to being taken once.
  • Mythic path abilities weren't being counted correctly when taken.
  • Empiricist wasn't removing the Poison Use ability.
  • Spell Perfection wasn't working for arcanist spells.
  • Pummeling Charge had a misspelled pre-requisite.
  • Sanctified Slayer wasn't granting a slayer talent at 8th level.</li
  • The Librarian trait wasn't adding its bonus to Linguistics and Profession (Librarian)
  • The wolverine animal companion was missing its speed.
  • Slashing Grace had a wrong pre-requisite.
  • The warpriest's Sacred Weapon ability was showing an incorrect bonus.
  • Combining the Razmiran Priest and Crossblooded sorcerer archetypes was removing the Razmiran Priest's granted spells.
  • Overprotective was showing its modifier on every skill on the printed character sheet.
  • Final Revelation of the Heavens was applying its bonus at low levels.
  • Iron Skin was appearing in the DR section of the character sheet.
  • The mirror of mental prowess was raising an incorrect error.
  • A Living Monolith with a ka stone wasn't getting his base attack bonus increase when enlarged.
  • The prestige award requirements on vanities would sometimes display incorrect faction requirements.
  • The Social tab now appears correctly on the iPad.
  • Adept Champion was adding the wrong bonus to CMB.
  • If the Piecemeal Armor rules from Ultimate Combat are enabled, you can now equip more than one piece of armor at the same time on the iPad.
  • Familiars from the Bestiary are now tagged with the "Bestiary Familiars" source, available to everyone.
  • Some races from the Bestiary were not tagged with the "Bestiary Free Content" source correctly.
  • Fixed many mis-spellings of an Inquisitor's Judgment.
  • The "Firebrand" Alchemist Discovery was not working correctly.
  • The Arcane Pool ability was counting as the Arcane Strike feat for the purposes of pre-requisites (which was a feature dropped after the playtest).
  • The Lion and Tiger animal companions incorrectly had a situational bonus to stealth.
  • The Gauntlet and Spiked Gauntlet weapons were not adjusting their weight based on the size of the weapon.
  • The Acolyte of the First Step vanity was throwing errors when added with the Priest of the Third Step vanity.
  • The Khol of uncanny discernment was not showing an activation to apply its bonuses.
  • The Naga Aspirant druid archetype was not replacing the Venom Immunity class ability.
  • The Mongrel Mage sorcerer archetype was throwing errors if added without any sorcerer levels.
  • The Swashbuckler's dares were not counting against their bonus feats allowed.
  • The Tengu's Exotic Weapon Training ART was not working with the version of meteor hammer defined in the Jade Oath files.
  • The Alignment Modifier for kingdom statistics was not working.
  • The Dual-Cursed Oracle lesser curse was not granting the spells and abilities allowed at 1st level.
  • Several of the hybrid classes had a text glitch when displaying non core rulebook parent classes.
  • Several combat feats with an Intelligence pre-req were not substituting Charisma for swashbucklers.
  • The Celestial template would sometimes throw errors when automatically applied to a high level paladin's mount.
  • The Envoy of Balance's Spiritual Equilibrium ability was not causing the PrC's levels to stack with cleric levels for channeling energy.
  • The Spell Specialist arcanist archetype was reducing spells per day incorrectly.
  • The Blade Adept arcanist archetype was not removing exploits at higher levels correctly.
  • The Jabbing Style and Pummeling Style feats had incorrect pre-reqs (with the BAB pre-req seperated from brawler and monk flurry).
  • The Slashing Grace feat was incorrectly applying to one handed weapons equipped in 2 hands.
  • The Extra Slayer Talent feat was not able to be added more than once.
  • The Infernal Mortification ability of the Fiend Flayer magus archetype had no activation to apply Con damage.
  • The Amateur Gunslinger feat was incorrectly marked as not allowed for PFS characters.
  • The Mount ability of the Sacred Commander archetype was not fulfilling the pre-req for Monstrous Mount.
  • The printed output for Journals was showing a capitol journal, even if the source for Ultimate Campaign's extra systems was not turned on.
  • In some cases, an inquisitor judgment would be activated but hidden on the activated ability list, leading to a "too many judgments active" error.
  • The Phantom Touch oracle revelation was not calculating its uses per day.
  • The Master of Many Styles was not properly handling several of the newer style feat paths for its bonus feats.
  • The Directed Blast alchemist discovery was displaying the wrong range in its summary.
  • The Hunter's Tactics hunter ability was only adding teamwork feats taken as Hunter bonus feats to the companion, rather than all teamwork feats (regardless of source).
  • The Animal Archives optional rule for enforcing animal item slots for Quadruped (hooves) was incorrectly banning foot and head slot items.
  • Elemental Schools, when added to an Arcanist (School Savant), were incorrectly requiring 2 opposed schools.
  • The Weretiger template's natural weapons were dealing too much damage.
  • The Kapenia Dancer magus archetype's Canny Defense ability was adding the wrong type of bonus to AC.
  • The Scabbard of many blades was not allowing some weapons to be stored within it.
  • The Horseshoes of great burden were not doubling encumberance limits when equipped.
  • The Exploiter Wizard archetype was not qualifying for the Extra Exploit feat.
  • The Catfolk Exemplar (Sharp Claws) feat was not fulfilling pre-requisites as though it were the Cat Claws ART.
  • The Arcane Reservoir ability was throwing errors when added to non-arcanists (such as by the Exploiter wizard archetype).
  • The Warpriest was incorrectly qualifying for feats which required channelling at lower than 4th level.
  • In some cases, arcanist with wordcasting enabled were throwing errors.
  • Arcanists were showing word spells in their spellbook, even when Words of Power source was not on.

Data File Authoring
  • Added the CompPowNot tag group, which can be applied to an animal companion before First 500 to prevent the addition of default animal companion racial abilities (such as multiattack/extra attack).
  • Added a 3rd feat table to both classes and configurables. The various fields and tags follow the same patterns as the previous 2 tables. A Skin Changer (Companion Bound) character can need up to 6 different bonus feat tables!
Aaron is offline   #1
Dragnmoon
Senior Member
 
Join Date: Aug 2009
Posts: 479

Old September 6th, 2014, 09:13 PM
I love seeing bugs I reported ending up being fixed! Though it is still marked as open...

Now if only you would fix some of my older ones about Constructs I can finally properly make that PC I have been wanting to!!!
Dragnmoon is offline   #2
Schedim
Member
 
Join Date: Jun 2013
Posts: 48

Old September 9th, 2014, 04:27 AM
And the "buy add. packages" page is not updated...
Schedim is offline   #3
Shadovar
Junior Member
 
Join Date: Aug 2014
Posts: 11

Old September 12th, 2014, 12:04 PM
I love Hero Lab for iPad thus far, but I would recommend a small change. I, and I'm sure there are other like me, use a portfolio with keyboard for our iPads. Most portfolios do not allow you to rotate your iPad into "book" mode. It would be nice if Hero Lab iPad could rotate with the screen for those of us that use it in widescreen mode.
Shadovar is offline   #4
ThreeEyedSloth
Junior Member
 
Join Date: Sep 2014
Posts: 2

Old September 25th, 2014, 07:49 AM
Apparently, it's up for debate that Exploiter Wizards actually qualify for the Extra Exploit feat, since the name of the ability isn't an exact substitute.

http://paizo.com/threads/rzs2renk&pa...ally-THAT-good

Also, the Exploiter Wizard is really buggy in Hero Lab, specifically if you choose School Understanding or Bloodline Development as an Exploit. It grants extra abilities that should not be active for the Exploiter Wizard.
ThreeEyedSloth is offline   #5
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