Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Open up PFRPG_ConcSkill.user in the editor and go to the skills. You can either delete the Magus Skill or comment out the Eval Script for now if you plan to get the UM data set. Then save and restart HL or do a ctrl-R to reload. You should be good to go then. When I get time I will update the .user file on the website to have several different versions based on the different data sets. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#101 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Cheers |
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#102 |
Junior Member
Join Date: May 2011
Location: Arlington, VA
Posts: 11
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The 1st Level Cleric spell, Deathwatch, is no longer an Evil spell. Hero Lab still shows it as such and grays it out for Good-aligned clerics.
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#103 |
Junior Member
Join Date: May 2011
Location: Arlington, VA
Posts: 11
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Your comment made me go back and look...found something interesting. In Hero Lab itself, it labels it as "Attack Bonus", but when you print it as a PDF, it lists it as "Base Attack". Hence my confusion....
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#104 |
Member
Join Date: Jun 2010
Posts: 33
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Arcane strike doesn't show up as an available feat for the magus in the new Ultimate Magic add on.
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#105 |
Member
Join Date: Jun 2010
Posts: 33
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The Arcane Pool of a Bladebound Magus is not being calculated correctly. I created a 1st level magus, gave him 18 int and the bladebound archtype and he had 5 arcane pool points. When I leveled him to 5th his arcane pool had dropped to 4.
A magus without the bladebound archetype displays the correct pool amount. |
#106 |
Member
Join Date: Jun 2010
Posts: 33
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The Quarterstaff Master feat is not adding a one handed option to the quarterstaff. Only two-handed and double weapon are available.
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#107 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Yep I agree here it can be confusing. Heck you search my old posts and you will see me make the same mistake. So just trying to help clear up what it is displaying.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#108 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Since the feat says that you "can wield" it one-handed, there's an activation on the In-Play tab for when you are currently choosing to do so.
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#109 |
Member
Join Date: Sep 2009
Posts: 55
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The Vivisectionist's sneak attack replaces the bomb ability, but bomb still appears under attacks and on the character sheet (though with 0d6+0 damage).
The Internal Alchemist receives immunity to disease on level 1 instead of at level 10, together with immunity to poison. |
#110 |
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